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StaticPhysics off not working
Damascus Offline
Senior Member

Posts: 646
Threads: 118
Joined: Mar 2012
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StaticPhysics off not working

Okay, holy crap this problem is driving me insane, as I can see no problems with my script. I've placed a chair in my map that I've called "fall_object_1." (Yes, I've double checked) This is my script:

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void OnStart()

void FallObject(string &in asEntity)

The message shows on the screen when I interact with the chair, but though the chair's static physics turn on when the map is started, it doesn't turn off when I interact with the chair.

12-15-2012, 03:18 PM
The chaser Offline
Posting Freak

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RE: StaticPhysics off not working


void OnStart()
SetPropStaticPhysics("fall_object_1", true);
SetEntityCallbackFunc("fall_object_1", "FallObject";

void FallObject(string &in asEntity, string &in asType)
SetMessage("Doors", "inside", 0);
SetPropStaticPhysics("fall_object_1", false);

Your problem is really weird, Damascus-Try to put "true" another time instead "false".

[Image: k6vbdhu]

Aculy iz dolan.
(This post was last modified: 12-15-2012, 04:17 PM by The chaser.)
12-15-2012, 04:12 PM
NaxEla Offline
Senior Member

Posts: 415
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Joined: Dec 2012
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RE: StaticPhysics off not working

That is really weird. If I remember correctly, there's an option in the level editor to turn StaticPhysics on and off. You could try that.

In Ruins [WIP]
12-17-2012, 04:08 AM

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