| Give Sanity Boost help D: 
 
				Sooo... I've been scripting for a while now but i can't seem to figure out one of my problems. I used the sanity boost script on a door you open with a crowbar... And i also have a give sanity boost on when you pull a lever of mine, but the boost Never appears. It seems like the boost only can appear once... can i change that? :cScript:
 void OnStart()
 {
 AddUseItemCallback("", "crowbar_1", "prison_1", "UsedCrowbarOnDoor", true);
 AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_3", "CollideAreaBreakDoor", true, 1);
 SetEntityConnectionStateChangeCallback("lever", "func_shelf");geCallback("lever", "func_shelf");
 }
 
 void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
 {
 AddTimer("", 0.2, "TimerSwitchShovel");
 RemoveItem("crowbar_1");
 }
 
 void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
 {
 AddPlayerSanity(25);
 PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
 SetSwingDoorLocked("prison_1", false, true);
 AddPropImpulse("prison_1", 0, 0, -50, "World");
 SetSwingDoorDisableAutoClose("prison_1", true);
 SetSwingDoorClosed("prison_1", false, false);
 SetMoveObjectState("prison_1", 1);
 PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
 CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
 SetEntityActive("crowbar_joint_1", false);
 SetLocalVarInt("Door", 1);
 AddBodyForce("prison_1", 0, 0, 900, "world");
 SetEntityActive("crowbarlives", true);
 }
 
 void func_shelf(string &in asEntity, int alState)
 {
 if (alState == 1)
 {
 AddTimer("", 10, "func_shelf2");
 GiveSanityBoost();
 SetMoveObjectState("shelf",1.0f);
 SetMessage("Messages", "Popup2", 0);
 SetLeverStuckState("lever", 1, true);
 return;
 }
 }
 
 So I am really not sure how to make it appear a second time... The func_shelf sanity thing worked before i added in the new crowbar door, but now it doesn't.
 
				
(This post was last modified: 01-01-2013, 08:27 PM by 31tashi.)
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