Statyk 
 
 
		
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RE: ~Cinematic Main Menu Mods - Finished: 1 
			 
			
				I suppose I should add that into the instructions file >>
			 
			
			
			
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	| 01-25-2013, 03:25 AM  | 
	
		
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		Apjjm 
 
 
		
			Is easy to say 
			
			
			
 
			
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RE: ~Cinematic Main Menu Mods - Finished: 1 
			 
			
				Oh wow really nice   . I'm away from the forum for a week and something awesome like this comes out.
			  
			
			
			
				
(This post was last modified: 01-25-2013, 03:27 AM by Apjjm.)
 
				
			 
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	| 01-25-2013, 03:27 AM  | 
	
		
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		Statyk 
 
 
		
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RE: ~Cinematic Main Menu Mods - Finished: 1 
			 
			
				Thanks Apjjm =] 
 
And I updated the download with a fixed instruction file. Also has uninstallation in there as well. Thanks for the heads up for the .map_cache thing!
			 
			
			
			
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	| 01-25-2013, 03:35 AM  | 
	
		
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		HumiliatioN 
 
 
		
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RE: ~Cinematic Main Menu Mods - Finished: 1 
			 
			
				I'm speechless... It's just like... ...DAMN! Made my day easily ;3 
Quick EDIT: Wow, Downloaded it and it's now my new awesome main menu I simple loved it! Statyk is my hero   
			 
			
			
 
“Life is a game, play it” 
			
				
(This post was last modified: 01-25-2013, 10:42 AM by HumiliatioN.)
 
				
			 
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	| 01-25-2013, 10:36 AM  | 
	
		
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		No Author 
 
 
		
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RE: ~Cinematic Main Menu Mods - Finished: 1 
			 
			
				I'm going to download this NOW. 
 
EDIT : Just saw and it was really cool. I did had this idea a long time ago, but I thought it's impossible and so I threw that idea away. What a waste... 
 
Anyway, I'd would really like to see the chancel map. I really like that map, it's big and it's a perfect map for cinematic menu mod (for me).
			 
			
			
 
			
				
(This post was last modified: 01-25-2013, 11:20 AM by No Author.)
 
				
			 
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	| 01-25-2013, 10:56 AM  | 
	
		
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		Hardarm 
 
 
		
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RE: ~Cinematic Main Menu Mods - Finished: 1 
			 
			
				 (01-25-2013, 10:56 AM)No Author Wrote:  Anyway, I'd would really like to see the chancel map. I really like that map, it's big and it's a perfect map for cinematic menu mod (for me). 
Have you ever looked at the map in the Level Editor? if you really want that it means you'd really hate Statyk.. XD  
that map would be a pain in the ass to set up O.o
			  
			
			
 
listen to boards of canada 
			
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	| 02-01-2013, 11:25 AM  | 
	
		
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		No Author 
 
 
		
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RE: ~Cinematic Main Menu Mods - Finished: 1 
			 
			
				 (02-01-2013, 11:25 AM)Hardarm Wrote:   (01-25-2013, 10:56 AM)No Author Wrote:  Anyway, I'd would really like to see the chancel map. I really like that map, it's big and it's a perfect map for cinematic menu mod (for me).  
Have you ever looked at the map in the Level Editor? if you really want that it means you'd really hate Statyk.. XD  
that map would be a pain in the ass to set up O.o 
Lol. I didn't think about that when I posted that  
			 
			
			
 
			
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	| 02-01-2013, 03:07 PM  | 
	
		
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		Statyk 
 
 
		
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RE: ~Cinematic Main Menu Mods - Finished: 1 
			 
			
				The only problem with the Chancel is the flame particles. The particles move where they are in the world space, they don't follow animations. So I'd have to make animated images via material file. Things like waterfalls/pipe drains are easier to animate. I figured out how to work the volumetric fog into the animation (fog stays in a flat box, the shape of it does not rotate with the animation or manually for that matter. Same thing happens with Boxlights) by making semi-transparent layered planes, but particle systems are tough. As they have to be re-created into the model somehow to be able to follow the animation correctly. If you open the Entrance Hall map I made, you'll see that the only things in there are the menu animation entity and the camera... Everything has to be implemented into the animation =\ 
 
I may give the Chancel a shot at some point, but I'm still trying to figure out a way to animate flames.
			 
			
			
			
				
(This post was last modified: 02-01-2013, 07:18 PM by Statyk.)
 
				
			 
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	| 02-01-2013, 07:17 PM  | 
	
		
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		No Author 
 
 
		
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RE: ~Cinematic Main Menu Mods - Finished: 1 
			 
			
				 (02-01-2013, 07:17 PM)Statyk Wrote:  The only problem with the Chancel is the flame particles. The particles move where they are in the world space, they don't follow animations. So I'd have to make animated images via material file. Things like waterfalls/pipe drains are easier to animate. I figured out how to work the volumetric fog into the animation (fog stays in a flat box, the shape of it does not rotate with the animation or manually for that matter. Same thing happens with Boxlights) by making semi-transparent layered planes, but particle systems are tough. As they have to be re-created into the model somehow to be able to follow the animation correctly. If you open the Entrance Hall map I made, you'll see that the only things in there are the menu animation entity and the camera... Everything has to be implemented into the animation =\ 
 
I may give the Chancel a shot at some point, but I'm still trying to figure out a way to animate flames. 
Good luck !  
Hope you can make it !
			  
			
			
 
			
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	| 02-02-2013, 01:15 PM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: ~Cinematic Main Menu Mods - Finished: 1 
			 
			
				Back Hall. It's soothing.
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 02-02-2013, 01:38 PM  | 
	
		
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