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RE: Bitterwood Peak - a modern story 
			 
			
				 (03-22-2013, 02:19 AM)Adrianis Wrote:  That is good news   
I  don't get it
			  
			
			
 
			
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	| 03-22-2013, 12:57 PM  | 
	
		
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		Adrianis 
 
 
		
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RE: Bitterwood Peak - a modern story 
			 
			
				 (03-22-2013, 12:57 PM)No Author Wrote:   (03-22-2013, 02:19 AM)Adrianis Wrote:  That is good news    
I don't get it 
He said "Hey everyone, good news..." 
So I say, "That  is good news", as in, "It  is good news that development is starting again"
 
Better?   
			 
			
			
 
			
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	| 03-22-2013, 02:04 PM  | 
	
		
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		Streetboat 
 
 
		
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RE: Bitterwood Peak - a modern story 
			 
			
			
			
 
			
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	| 03-22-2013, 10:09 PM  | 
	
		
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RE: Bitterwood Peak - a modern story 
			 
			
				 (03-22-2013, 02:04 PM)Adrianis Wrote:   (03-22-2013, 12:57 PM)No Author Wrote:   (03-22-2013, 02:19 AM)Adrianis Wrote:  That is good news    
I don't get it  
He said "Hey everyone, good news..." 
So I say, "That is good news", as in, "It is good news that development is starting again" 
 
Better?   
I was only joking, but thanks for the explanation
			  
			
			
 
			
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	| 03-23-2013, 03:27 PM  | 
	
		
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		Streetboat 
 
 
		
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RE: Bitterwood Peak - a modern story 
			 
			
				Folks, I have fantastic news on two fronts. 1) I got my new computer, and the level editor and my mod run blazing fast now, allowing me to A) see flaws my formerly poor computer couldn't see, and B) work much, much more efficiently. 2) It allowed me to do some serious bug fixing, as I had to transfer my files to the new computer, thus allowing me to see exactly what was causing it to crash on some testers' computers. It turns out I had wrongly packaged a few files, and now everything is in order. It should run perfectly on everyone's end now, as it is a fully isolated and properly packaged (thanks to palistov <3) full conversion. 
Let the games begin!   
			 
			
			
 
			
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	| 03-29-2013, 05:06 AM  | 
	
		
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RE: Bitterwood Peak - a modern story 
			 
			
				That's good news  
			 
			
			
 
			
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	| 03-29-2013, 08:02 AM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: Bitterwood Peak - a modern story 
			 
			
				 (03-29-2013, 05:06 AM)Streetboat Wrote:  Folks, I have fantastic news on two fronts. 1) I got my new computer, and the level editor and my mod run blazing fast now, allowing me to A) see flaws my formerly poor computer couldn't see, and B) work much, much more efficiently. 2) It allowed me to do some serious bug fixing, as I had to transfer my files to the new computer, thus allowing me to see exactly what was causing it to crash on some testers' computers. It turns out I had wrongly packaged a few files, and now everything is in order. It should run perfectly on everyone's end now, as it is a fully isolated and properly packaged (thanks to palistov <3) full conversion. 
 
Let the games begin!   
Oh, good. Take your time building. Hope this IFC won't be discontinued like Horizon and A Winter's Eve.
			  
			
			
 
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	| 03-29-2013, 12:53 PM  | 
	
		
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		Streetboat 
 
 
		
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RE: Bitterwood Peak - a modern story 
			 
			
				Guys, it's 80% complete. The meat of the project is all there, all I need to do is clean up some inconsistencies in the scripting, randomize certain events, add an intro and an outro, and I'm done. I won't be cancelling it. Not at this point!   
			 
			
			
 
			
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	| 03-29-2013, 07:18 PM  | 
	
		
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RE: Bitterwood Peak - a modern story 
			 
			
				 (03-29-2013, 07:18 PM)Streetboat Wrote:  Guys, it's 80% complete. The meat of the project is all there, all I need to do is clean up some inconsistencies in the scripting, randomize certain events, add an intro and an outro, and I'm done. I won't be cancelling it. Not at this point!   
Brilliant news! Can't wait another day   
			 
			
			
 
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	| 03-29-2013, 08:24 PM  | 
	
		
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RE: Bitterwood Peak - a modern story 
			 
			
			
			
 
			
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	| 04-02-2013, 04:57 AM  | 
	
		
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