Yeah - all callback parameters are passed in by the game when the appropriate event happens, so that you can make use of them, if you want - it's engine's way of providing you with additional information for the event. In the checkpoint callback function above
asName identifies the checkpoint, while
alCount tels you how many times the callback was called for that checkpoint (note that the count starts from 0).
(02-02-2013, 09:46 AM)No Author Wrote: Um.. Isn't this thread suppose to be in development support section ?
Yes it is, one of the moderators will probably move it.