afroduckie
Junior Member
Posts: 35
Threads: 12
Joined: Jan 2013
Reputation:
0
|
Special script help
Hello! Me again. My CS has been going well. I was just wondering if anybody could help me write a script to make/add Weeping Angels (or Weeping Grunts XD) into my mod. It seems like a cool idea. I just dont know where to start. im not experienced enough. I would love any ideas. I will add all of your names in the creds too.
|
|
02-06-2013, 12:40 AM |
|
PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
|
RE: Special script help
What do you mean by weeping angels? Do you mean the Female Statue at the end of Justine?
"Veni, vidi, vici."
"I came, I saw, I conquered."
|
|
02-06-2013, 08:15 AM |
|
OpticalFreak
Junior Member
Posts: 8
Threads: 2
Joined: Feb 2013
Reputation:
0
|
RE: Special script help
(02-06-2013, 08:15 AM)JustAnotherPlayer Wrote: What do you mean by weeping angels? Do you mean the Female Statue at the end of Justine?
Something tells me he wants to put weeping angels from Doctor Who in there. If I'm right that would be really scary.
|
|
02-06-2013, 08:51 AM |
|
PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
|
RE: Special script help
(02-06-2013, 08:51 AM)OpticalFreak Wrote: (02-06-2013, 08:15 AM)JustAnotherPlayer Wrote: What do you mean by weeping angels? Do you mean the Female Statue at the end of Justine?
Something tells me he wants to put weeping angels from Doctor Who in there. If I'm right that would be really scary. Then, he must create a model for it, right? What do the script is for?
"Veni, vidi, vici."
"I came, I saw, I conquered."
|
|
02-06-2013, 10:01 AM |
|
The chaser
Posting Freak
Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation:
113
|
RE: Special script help
Oh, it's really simple. In Justine, there's a model of an angel with another one that changes (his arm). Make a look callback so when the player doesn't look at it the angel changes.
Something useful for you:
http://wiki.frictionalgames.com/hpl2/amn...s#entities
Scroll and you'll find the script.
THE OTHERWORLD (WIP)
Aculy iz dolan.
|
|
02-06-2013, 10:09 AM |
|
FlawlessHappiness
Posting Freak
Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation:
171
|
RE: Special script help
(02-06-2013, 10:09 AM)The chaser Wrote: Oh, it's really simple. In Justine, there's a model of an angel with another one that changes (his arm). Make a look callback so when the player doesn't look at it the angel changes.
Something useful for you:
http://wiki.frictionalgames.com/hpl2/amn...s#entities
Scroll and you'll find the script.
I've only found 1 angel... Is it a SetMoveObjectState?
Trying is the first step to success.
|
|
02-06-2013, 10:13 AM |
|
PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
|
RE: Special script help
(02-06-2013, 10:09 AM)The chaser Wrote: Oh, it's really simple. In Justine, there's a model of an angel with another one that changes (his arm). Make a look callback so when the player doesn't look at it the angel changes.
Something useful for you:
http://wiki.frictionalgames.com/hpl2/amn...s#entities
Scroll and you'll find the script. It's her. The statue is a woman.
"Veni, vidi, vici."
"I came, I saw, I conquered."
|
|
02-06-2013, 10:18 AM |
|
The chaser
Posting Freak
Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation:
113
|
RE: Special script help
(02-06-2013, 10:13 AM)BeeKayK Wrote: (02-06-2013, 10:09 AM)The chaser Wrote: Oh, it's really simple. In Justine, there's a model of an angel with another one that changes (his arm). Make a look callback so when the player doesn't look at it the angel changes.
Something useful for you:
http://wiki.frictionalgames.com/hpl2/amn...s#entities
Scroll and you'll find the script.
I've only found 1 angel... Is it a SetMoveObjectState?
No, there's a second model which is practically the same with the arm moved.
THE OTHERWORLD (WIP)
Aculy iz dolan.
|
|
02-06-2013, 10:46 AM |
|
FlawlessHappiness
Posting Freak
Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation:
171
|
RE: Special script help
What are the internal names?
Trying is the first step to success.
|
|
02-06-2013, 11:10 AM |
|
afroduckie
Junior Member
Posts: 35
Threads: 12
Joined: Jan 2013
Reputation:
0
|
RE: Special script help
Ill take all that and see what I can do. I am thinking I can rip the script from one of the monsters and use it for the Angel model so it can move. Ill use a call back for the script to only work if the player isnt looking or in the map. If it works it will be sweet!
I can use this script:
void SetEntityPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt);
along with others to make it work.
I will let yall know if it works.
(This post was last modified: 02-09-2013, 07:07 AM by afroduckie.)
|
|
02-09-2013, 07:05 AM |
|
|