No Author
Posting Freak
Posts: 962
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RE: Chairs.
And if that doesn't work. Then I have no idea what's wrong with the chairs.
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02-09-2013, 12:52 PM |
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PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
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RE: Chairs.
YAY! It now works! I just remove the extra seats. And presto! It work! Now, where are the f**king plates?!
"Veni, vidi, vici."
"I came, I saw, I conquered."
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02-09-2013, 01:02 PM |
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No Author
Posting Freak
Posts: 962
Threads: 10
Joined: Jun 2012
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13
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RE: Chairs.
In the kitchen entity. I think.
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02-09-2013, 01:06 PM |
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PutraenusAlivius
Posting Freak
Posts: 4,713
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RE: Chairs.
(02-09-2013, 12:28 PM)The chaser Wrote: Use
void OnEnter()
{
PlayMusic("09_amb_safe.snt", true, 1.0f, 0.0f, 0, false);
}
It does loop, but whenever i enter a new map, it still plays. Anyway to stop this?
"Veni, vidi, vici."
"I came, I saw, I conquered."
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02-09-2013, 03:42 PM |
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MulleDK19
Senior Member
Posts: 545
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Joined: Jun 2009
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RE: Chairs.
(02-09-2013, 03:42 PM)JustAnotherPlayer Wrote: (02-09-2013, 12:28 PM)The chaser Wrote: Use
void OnEnter()
{
PlayMusic("09_amb_safe.snt", true, 1.0f, 0.0f, 0, false);
}
It does loop, but whenever i enter a new map, it still plays. Anyway to stop this?
void OnLeave() { StopMusic(0.0f, 0); }
(This post was last modified: 02-09-2013, 03:43 PM by MulleDK19.)
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02-09-2013, 03:43 PM |
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PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
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RE: Chairs.
(02-09-2013, 03:43 PM)MulleDK19 Wrote: (02-09-2013, 03:42 PM)JustAnotherPlayer Wrote: (02-09-2013, 12:28 PM)The chaser Wrote: Use
void OnEnter()
{
PlayMusic("09_amb_safe.snt", true, 1.0f, 0.0f, 0, false);
}
It does loop, but whenever i enter a new map, it still plays. Anyway to stop this?
void OnLeave() { StopMusic(0.0f, 0); }
Thanks. Cheers for you, man!
"Veni, vidi, vici."
"I came, I saw, I conquered."
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02-09-2013, 03:45 PM |
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