(02-13-2013, 09:49 PM)BeeKayK Wrote: if that is your whole .LANG file then it's wrong.
But the entry and the script looks fine
Though if you write it like that, it will say dinner door at every door that is locked (where you put the script).
Why not instead write "It's locked", and then give the player a quest: AddQuest (Which is a memento), that says "I need a key to enter the Dining Room."?
That would be better i think
Ye but i didn't scripted for 4 months and i kinda lost all that scripting out of my head ;(
this is the hole lang.
<LANGUAGE>
<RESOURCES>
</RESOURCES>
<CATEGORY Name="Messages">
<Entry Name="SignArea_1">This is a grave....[br]Someone had died here.</Entry>
<Entry Name="SignArea_2">What another grave,[br]Im not sure what kind of family this is.[br]But it has long generations.</Entry>
<Entry Name="doormyhouse">What its locked.....[br]SHIT my key is still inside...</Entry>
<Entry Name="Message1">My neighbors a key,I gave it a long time ago.</Entry>
<Entry Name="doordungeon">I need a key to enter the Dungeon.</Entry>
<Entry Name="cryptdoor">I need a key to enter the Crypt.</Entry>
<Entry Name="dinnerdoor">I need a key to enter the Dining Room.</Entry>
<Entry Name="kitchen">Kitchen.</Entry>
</CATEGORY>
</LANGUAGE>