Just a little side project i thought of which seemed possible. I don't plan on doing many stages, just a few--unless the community wishes to help with the level design. The current demo stage is very simple and will remain simple, but the aesthetics will change eventually for the full release.
For most stages you'll go up against a common enemy from Amnesia and race them to the finish for about 3 laps. You are to use the advantages offered by the maps in order to win the race. Your opponent is designed to out-run you, so failure to make use of these advantages pretty much guarantees your loss.
To move forward, you must turn on the lantern.
So far everything i have planned for this can be achieved without a full conversion, so this should remain as a regular custom story.
Demo
Development Screenshots: