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Work in progress In Ruins (Full Conversion)
PutraenusAlivius Offline
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#11
RE: In Ruins (Full Conversion)

Is it just me or the doors at the third screenshot looks really~ thin?

"Veni, vidi, vici."
"I came, I saw, I conquered."
02-28-2013, 03:59 PM
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Brosive Offline
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#12
RE: In Ruins (Full Conversion)

(02-28-2013, 03:59 PM)JustAnotherPlayer Wrote: Is it just me or the doors at the third screenshot looks really~ thin?

I'm pretty sure we were all thinking that. I'm not good with criticizing maps, but that was the first thing I noticed.

[Image: avenged_sevenfold_banner_by_pngsforfree-d48nxnc.gif]
02-28-2013, 04:05 PM
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PutraenusAlivius Offline
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#13
RE: In Ruins (Full Conversion)

(02-28-2013, 04:05 PM)Brosive Wrote:
(02-28-2013, 03:59 PM)JustAnotherPlayer Wrote: Is it just me or the doors at the third screenshot looks really~ thin?

I'm pretty sure we were all thinking that. I'm not good with criticizing maps, but that was the first thing I noticed.

We all did. Anyway, how to make a phonograph to make sounds? Just wondering. And don't look at my signature.

"Veni, vidi, vici."
"I came, I saw, I conquered."
02-28-2013, 04:07 PM
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NaxEla Offline
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#14
RE: In Ruins (Full Conversion)

(02-28-2013, 04:05 PM)Brosive Wrote:
(02-28-2013, 03:59 PM)JustAnotherPlayer Wrote: Is it just me or the doors at the third screenshot looks really~ thin?

I'm pretty sure we were all thinking that. I'm not good with criticizing maps, but that was the first thing I noticed.

Yes, we know about the door Smile Don't worry, we'll fix it

In Ruins [WIP]
02-28-2013, 08:09 PM
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Unearthlybrutal Offline
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#15
RE: In Ruins (Full Conversion)

The screenshots looks so really f***ing good.
I really like messy maps like these! Smile

When Life No Longer Exists
Full-conversion mod
03-10-2013, 11:44 AM
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The chaser Offline
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#16
RE: In Ruins (Full Conversion)

The doors aren't thin, is just the shadows affecting the door.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
03-10-2013, 12:34 PM
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NaxEla Offline
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#17
RE: In Ruins (Full Conversion)

Here's a screenshot for you guys.
[Image: YPGEuRN.jpg]

Also, look forward to some original music Smile

In Ruins [WIP]
04-03-2013, 03:47 AM
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PutraenusAlivius Offline
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#18
RE: In Ruins (Full Conversion)

Add a blue-ish pointlight in there. Blue at window, but dark at corridor. Wat da fucq?

"Veni, vidi, vici."
"I came, I saw, I conquered."
04-03-2013, 02:32 PM
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quicksilver89 Offline
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#19
RE: In Ruins (Full Conversion)

There is definitely some finetuning needed in this part of the map. Indeed, there are barely any decals as for now. Cobwebs, pebbles, dirt, a lot is yet to be addedWink

In Ruins (Mod DB)
04-03-2013, 04:16 PM
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quicksilver89 Offline
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#20
RE: In Ruins (Full Conversion)

Here it is!


Attached Files
.jpg   cellarscreen.jpg (Size: 80.85 KB / Downloads: 202)

In Ruins (Mod DB)
04-08-2013, 05:52 PM
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