I would love some help Juras
Good news is that I have all of the models to be rigged, however it is the matter of rigging them and importing them, I have the skeleton all set up on model 1. I am not sure if it is properly rigged according to HPL Editor though, however it allows fluid skin movement within the editor, so that isn't the issue, it is the fact that HPL cannot recognize neither the skeleton nor the textures assigned to said skeleton. I know how to get things to work with ENTITIES however when it comes to characters and enemies it is a completely different process in hindsight.
If you are able to get it to work is it possible that you could tell me the process you went through to get the model to work properly. I havent done any animations yet, I just want a Base Mesh that WORKS before I begin animating so I don't waste any valuable time. Trust me man you are getting a huge credit for this in the final project if you can get this to work because then it is smooth sailing from there :3
https://www.mediafire.com/?ik3l54z9q2b9lng
^^^^The link to the model and files SO FAR