Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
modeling
Chap Offline
Member

Posts: 99
Threads: 16
Joined: Jul 2012
Reputation: 2
#11
RE: modeling

If you want peoples help Ghostelom, you need to be more informative, especially since people are going out of their way to help you - Just a piece of friendly advice.

Also manners cost nothing =P

[Image: 20643.png]
03-02-2013, 03:31 PM
Find
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#12
RE: modeling

Holes, eh? What kind of holes? Remain to triangulate your model before exporting, check the face normals and make sure the material and the textures assigned are in it's place. If it's a static_object:

redist/static_objects/Your_custom_story

If it's an entity:

redist/entity/Your_custom_story

If it's a static object it doesn't need an .ent, just sayin'.

NOTE: When releasing your CS, remain to have the model in YourCS/entities/yourmodel

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
03-02-2013, 08:54 PM
Find




Users browsing this thread: 2 Guest(s)