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		| Coolfromdah00d   Junior Member
 
 Posts: 38
 Threads: 5
 Joined: Mar 2013
 Reputation: 
0
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			| RE: Script Problems 
 
				 (03-06-2013, 03:47 PM)Coolfromdah00d Wrote:   (03-05-2013, 10:19 PM)darksky Wrote:  what's the exact error message? unexpected token {
 
void OnStart (){  
   AddUseItemCallback("", "StrangeDoorKey", "YOLO", "UsedKeyOnDoor", true);
 
   SetEntityCallbackFunc("GuestRoomKey", "jump"); 
   AddUseItemCallback("", "GuestRoomKey", "door01", "UsedKeyOnDoor", true); 
}
     
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("door01", false, true); 
PlaySoundAtEntity("", "Unlock_door", "door01", 0, false); 
RemoveItem("GuestRoomKey"); 
}
 
void jump(string &in asEntity, string &in type) 
{ 
SetEntityActive("corpse01", true); 
PlaySoundAtEntity("", "12_girl_scream.snt", "corpse01", 0, false); 
StartScreenShake(0.5f, 2, 0, 0.25); 
}
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 
{ 
SetSwingDoorLocked("YOLO", false, true); 
PlaySoundAtEntity("", "Unlock_door", "YOLO", 0, false); 
RemoveItem("StrangeDoorKey"); 
}
 
void OnEnter() 
{
 
}
 
void OnLeave() 
{
 
}
 
I am sorry... I am a beginner with codes....I'm not so old and I've looked everywhere I can on the page. I've remade the codes so many times I've lost the count. but I just cant find the error... it says ERR:25, 1 a function with the same name and parameters already exists. If you'd help me with this it'd be great.  PS: I will try not to use you guys as my coders more.
 
  (03-09-2013, 11:28 PM)Coolfromdah00d Wrote:   (03-06-2013, 03:47 PM)Coolfromdah00d Wrote:   (03-05-2013, 10:19 PM)darksky Wrote:  what's the exact error message? unexpected token {
 void OnStart (){
 AddUseItemCallback("", "StrangeDoorKey", "YOLO", "UsedKeyOnDoor", true);
 
 SetEntityCallbackFunc("GuestRoomKey", "jump");
 AddUseItemCallback("", "GuestRoomKey", "door01", "UsedKeyOnDoor", true);
 }
 
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door01", false, true);
 PlaySoundAtEntity("", "Unlock_door", "door01", 0, false);
 RemoveItem("GuestRoomKey");
 }
 
 
 void jump(string &in asEntity, string &in type)
 {
 SetEntityActive("corpse01", true);
 PlaySoundAtEntity("", "12_girl_scream.snt", "corpse01", 0, false);
 StartScreenShake(0.5f, 2, 0, 0.25);
 }
 
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 
 {
 SetSwingDoorLocked("YOLO", false, true);
 PlaySoundAtEntity("", "Unlock_door", "YOLO", 0, false);
 RemoveItem("StrangeDoorKey");
 }
 
 
 void OnEnter()
 {
 
 }
 
 void OnLeave()
 {
 
 }
 
 
 I am sorry... I am a beginner with codes....I'm not so old and I've looked everywhere I can on the page. I've remade the codes so many times I've lost the count. but I just cant find the error... it says ERR:25, 1 a function with the same name and parameters already exists. If you'd help me with this it'd be great.  PS: I will try not to use you guys as my coders more.
 
I'm trying to fix so a key can open door YOLO
			 
				
(This post was last modified: 03-09-2013, 11:29 PM by Coolfromdah00d.)
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	| 03-09-2013, 11:28 PM |  |  
	
		| ExpectedIdentifier   Member
 
 Posts: 234
 Threads: 10
 Joined: Sep 2012
 Reputation: 
11
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			| RE: Script Problems 
 
				You've called two functions the same name.
			 |  |  
	| 03-10-2013, 02:21 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
 Posts: 4,713
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119
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			| RE: Script Problems 
 
				 (03-10-2013, 02:21 AM)sonataarctica Wrote:  You've called two functions the same name. 
It was UsedKeyOnDoor right? I bet this guy is a hipster. Why? he used the word "YOLO" a few times.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 03-10-2013, 02:34 AM |  |  
	
		| ExpectedIdentifier   Member
 
 Posts: 234
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 Joined: Sep 2012
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11
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			| RE: Script Problems 
 
				 (03-10-2013, 02:34 AM)JustAnotherPlayer Wrote:   (03-10-2013, 02:21 AM)sonataarctica Wrote:  You've called two functions the same name. It was UsedKeyOnDoor right? I bet this guy is a hipster. Why? he used the word "YOLO" a few times.
 
Yeah I saw that and it annoyed me but I didn't say anything haha.
			 |  |  
	| 03-10-2013, 02:35 AM |  |  
	
		| No Author   Posting Freak
 
 Posts: 962
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 Joined: Jun 2012
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13
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			| RE: Script Problems 
 
				Try this : void OnStart (){ AddUseItemCallback("", "StrangeDoorKey", "YOLO", "UsedKeyOnDoor", true);
 
 SetEntityCallbackFunc("GuestRoomKey", "jump");
 AddUseItemCallback("", "GuestRoomKey", "door01", "UsedKeyOnDoorYOLO", true);
 }
 
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door01", false, true);
 PlaySoundAtEntity("", "Unlock_door", "door01", 0, false);
 RemoveItem("GuestRoomKey");
 }
 
 
 void jump(string &in asEntity, string &in type)
 {
 SetEntityActive("corpse01", true);
 PlaySoundAtEntity("", "12_girl_scream.snt", "corpse01", 0, false);
 StartScreenShake(0.5f, 2, 0, 0.25);
 }
 
 
 void UsedKeyOnDoorYOLO(string &in asItem, string &in asEntity)
 
 {
 SetSwingDoorLocked("YOLO", false, true);
 PlaySoundAtEntity("", "Unlock_door", "YOLO", 0, false);
 RemoveItem("StrangeDoorKey");
 }
 
 
 void OnEnter()
 {
 
 }
 
 void OnLeave()
 {
 
 }
 
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	| 03-10-2013, 03:15 AM |  |  
	
		| Coolfromdah00d   Junior Member
 
 Posts: 38
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 Joined: Mar 2013
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			| RE: Script Problems 
 
				 (03-10-2013, 02:34 AM)JustAnotherPlayer Wrote:   (03-10-2013, 02:21 AM)sonataarctica Wrote:  You've called two functions the same name. It was UsedKeyOnDoor right? I bet this guy is a hipster. Why? he used the word "YOLO" a few times.
 
You know I hate all swagfags and yolo and shit. I just tried to name door02 someting else and the first thing that came up in my head was YOLO. so I tried it out......
 
  (03-10-2013, 03:15 AM)No Author Wrote:  Try this :void OnStart (){ AddUseItemCallback("", "StrangeDoorKey", "YOLO", "UsedKeyOnDoor", true);
 
 SetEntityCallbackFunc("GuestRoomKey", "jump");
 AddUseItemCallback("", "GuestRoomKey", "door01", "UsedKeyOnDoorYOLO", true);
 }
 
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door01", false, true);
 PlaySoundAtEntity("", "Unlock_door", "door01", 0, false);
 RemoveItem("GuestRoomKey");
 }
 
 
 void jump(string &in asEntity, string &in type)
 {
 SetEntityActive("corpse01", true);
 PlaySoundAtEntity("", "12_girl_scream.snt", "corpse01", 0, false);
 StartScreenShake(0.5f, 2, 0, 0.25);
 }
 
 
 void UsedKeyOnDoorYOLO(string &in asItem, string &in asEntity)
 
 {
 SetSwingDoorLocked("YOLO", false, true);
 PlaySoundAtEntity("", "Unlock_door", "YOLO", 0, false);
 RemoveItem("StrangeDoorKey");
 }
 
 
 void OnEnter()
 {
 
 }
 
 void OnLeave()
 {
 
 }
 
  nope that didnt work. I can enter the map now but it says "cannot use this item this way" on strange door....
			 
				
(This post was last modified: 03-10-2013, 11:50 AM by Coolfromdah00d.)
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	| 03-10-2013, 11:37 AM |  |  
	
		| No Author   Posting Freak
 
 Posts: 962
 Threads: 10
 Joined: Jun 2012
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			| RE: Script Problems 
 
				Strange door is the door named "YOLO" right ? 
If so try this :
 void OnStart (){ AddUseItemCallback("", "StrangeDoorKey", "YOLO", "UsedKeyOnDoorYOLO", true);
 
 SetEntityCallbackFunc("GuestRoomKey", "jump");
 AddUseItemCallback("", "GuestRoomKey", "door01", "UsedKeyOnDoor", true);
 }
 
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door01", false, true);
 PlaySoundAtEntity("", "Unlock_door", "door01", 0, false);
 RemoveItem("GuestRoomKey");
 }
 
 
 void jump(string &in asEntity, string &in type)
 {
 SetEntityActive("corpse01", true);
 PlaySoundAtEntity("", "12_girl_scream.snt", "corpse01", 0, false);
 StartScreenShake(0.5f, 2, 0, 0.25);
 }
 
 
 void UsedKeyOnDoorYOLO(string &in asItem, string &in asEntity)
 
 {
 SetSwingDoorLocked("YOLO", false, true);
 PlaySoundAtEntity("", "Unlock_door", "YOLO", 0, false);
 RemoveItem("StrangeDoorKey");
 }
 
 
 void OnEnter()
 {
 
 }
 
 void OnLeave()
 {
 
 }
 
 
				
(This post was last modified: 03-10-2013, 12:00 PM by No Author.)
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	| 03-10-2013, 12:00 PM |  |  
	
		| Coolfromdah00d   Junior Member
 
 Posts: 38
 Threads: 5
 Joined: Mar 2013
 Reputation: 
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			| RE: Script Problems 
 
				 (03-10-2013, 12:00 PM)No Author Wrote:  Strange door is the door named "YOLO" right ?If so try this :
 
 void OnStart (){ AddUseItemCallback("", "StrangeDoorKey", "YOLO", "UsedKeyOnDoorYOLO", true);
 
 SetEntityCallbackFunc("GuestRoomKey", "jump");
 AddUseItemCallback("", "GuestRoomKey", "door01", "UsedKeyOnDoor", true);
 }
 
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door01", false, true);
 PlaySoundAtEntity("", "Unlock_door", "door01", 0, false);
 RemoveItem("GuestRoomKey");
 }
 
 
 void jump(string &in asEntity, string &in type)
 {
 SetEntityActive("corpse01", true);
 PlaySoundAtEntity("", "12_girl_scream.snt", "corpse01", 0, false);
 StartScreenShake(0.5f, 2, 0, 0.25);
 }
 
 
 void UsedKeyOnDoorYOLO(string &in asItem, string &in asEntity)
 
 {
 SetSwingDoorLocked("YOLO", false, true);
 PlaySoundAtEntity("", "Unlock_door", "YOLO", 0, false);
 RemoveItem("StrangeDoorKey");
 }
 
 
 void OnEnter()
 {
 
 }
 
 void OnLeave()
 {
 
 }
 
 
Still says cannot use this item this way
			 |  |  
	| 03-10-2013, 12:32 PM |  |  
	
		| No Author   Posting Freak
 
 Posts: 962
 Threads: 10
 Joined: Jun 2012
 Reputation: 
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			| RE: Script Problems 
 
				This ? void OnStart (){ AddUseItemCallback("", "StrangeDoorKey", "YOLO", "UsedKeyOnDoorYOLO", false);
 
 SetEntityCallbackFunc("GuestRoomKey", "jump");
 AddUseItemCallback("", "GuestRoomKey", "door01", "UsedKeyOnDoor", false);
 }
 
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door01", false, true);
 PlaySoundAtEntity("", "Unlock_door", "door01", 0, false);
 RemoveItem("GuestRoomKey");
 }
 
 
 void jump(string &in asEntity, string &in type)
 {
 SetEntityActive("corpse01", true);
 PlaySoundAtEntity("", "12_girl_scream.snt", "corpse01", 0, false);
 StartScreenShake(0.5f, 2, 0, 0.25);
 }
 
 
 void UsedKeyOnDoorYOLO(string &in asItem, string &in asEntity)
 
 {
 SetSwingDoorLocked("YOLO", false, true);
 PlaySoundAtEntity("", "Unlock_door", "YOLO", 0, false);
 RemoveItem("StrangeDoorKey");
 }
 
 
 void OnEnter()
 {
 
 }
 
 void OnLeave()
 {
 
 }
 
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	| 03-10-2013, 12:33 PM |  |  
	
		| Coolfromdah00d   Junior Member
 
 Posts: 38
 Threads: 5
 Joined: Mar 2013
 Reputation: 
0
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			| RE: Script Problems 
 
				 (03-10-2013, 12:33 PM)No Author Wrote:  This ?
 void OnStart (){ AddUseItemCallback("", "StrangeDoorKey", "YOLO", "UsedKeyOnDoorYOLO", false);
 
 SetEntityCallbackFunc("GuestRoomKey", "jump");
 AddUseItemCallback("", "GuestRoomKey", "door01", "UsedKeyOnDoor", false);
 }
 
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door01", false, true);
 PlaySoundAtEntity("", "Unlock_door", "door01", 0, false);
 RemoveItem("GuestRoomKey");
 }
 
 
 void jump(string &in asEntity, string &in type)
 {
 SetEntityActive("corpse01", true);
 PlaySoundAtEntity("", "12_girl_scream.snt", "corpse01", 0, false);
 StartScreenShake(0.5f, 2, 0, 0.25);
 }
 
 
 void UsedKeyOnDoorYOLO(string &in asItem, string &in asEntity)
 
 {
 SetSwingDoorLocked("YOLO", false, true);
 PlaySoundAtEntity("", "Unlock_door", "YOLO", 0, false);
 RemoveItem("StrangeDoorKey");
 }
 
 
 void OnEnter()
 {
 
 }
 
 void OnLeave()
 {
 
 }
 
 
nope
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	| 03-10-2013, 12:39 PM |  |  |