Unlocking a level door with a key error? 
			 
			
				Me again... 
 
My problem now is that I want to unlock a level door with a key (not to remove the key from inventory though). 
 
When I use the key on the door, it makes the unlocking sound, but does not unlock the door :/ 
 
I've been through all the scripting tutorials, and its not a problem connecting the two maps, as it works when the door is unlocked. 
 
Here is my script for the map: 
 
void OnStart() 
 
{ 
SetEntityConnectionStateChangeCallback("secret_lever", "func_shelf"); 
AddEntityCollideCallback("Player", "door_slam", "slam", true, 1); 
AddEntityCollideCallback("Player", "brute_spawn", "MonsterFunction1", true, 1);  
AddEntityCollideCallback("brute_1", "brute_spawn", "NewPath", true, 1);  
SetEntityCallbackFunc("key_kirk", "OnPickup"); 
AddUseItemCallback("", "key_kirk", "colonade", "Unlock", true); 
} 
 
void func_shelf(string &in asEntity, int alState) 
{ 
     if (alState == 1) 
     { 
     SetMoveObjectState("secret_door",1.0f); 
     PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); 
          return; 
     } 
} 
 
void slam(string &in asParent, string &in asChild, int alState) 
{ 
 SetSwingDoorClosed("castle_5", true, true); 
 SetSwingDoorLocked("castle_5", true, true); 
 PlaySoundAtEntity("", "react_pant.snt", "castle_5", 0, false); 
 PlaySoundAtEntity("", "00_laugh.snt", "castle_5", 0, false); 
} 
 
void OnPickup(string &in asEntity, string &in type) 
{ 
  PlayMusic("10_puzzle01.ogg", false, 1, 0.1, 10, false); 
} 
 
void MonsterFunction1(string &in asParent, string &in asChild, int alState) 
{ 
 SetEntityActive("brute_1", true); 
	AddEnemyPatrolNode("brute_1", "PathNodeArea_1", 0.01, ""); 
	AddEnemyPatrolNode("brute_1", "PathNodeArea_2", 0.01, ""); 
	AddEnemyPatrolNode("brute_1", "PathNodeArea_3", 0.01, ""); 
	AddEnemyPatrolNode("brute_1", "PathNodeArea_4", 4, ""); 
} 
 
void NewPath(string &in asParent, string &in asChild, int alState) 
{ 
	AddEnemyPatrolNode("brute_1", "PathNodeArea_5", 0.01, ""); 
	AddEnemyPatrolNode("brute_1", "PathNodeArea_6", 0.01, ""); 
	AddEnemyPatrolNode("brute_1", "PathNodeArea_7", 0.01, ""); 
	AddEnemyPatrolNode("brute_1", "PathNodeArea_8", 4, ""); 
	AddEnemyPatrolNode("brute_1", "PathNodeArea_9", 0.01, ""); 
	AddEnemyPatrolNode("brute_1", "PathNodeArea_10", 0.01, ""); 
	AddEnemyPatrolNode("brute_1", "PathNodeArea_11", 0.01, ""); 
} 
 
void Unlock(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("colonade", false, true); 
PlaySoundAtEntity("", "unlock_door.snt", "colonade", 0.0f, false); 
} 
 
void OnEnter() 
{	 
	PlayMusic("02_amb_strange", true, 1, 5, 0, true); 
} 
 
The level door is named 'colonade', and the key is names 'key_kirk'. 
 
Any help would be a appreciated. Sorry for all these different threads I keep making :/
			 
			
			
			
				
(This post was last modified: 03-07-2013, 11:39 PM by Hailfiretank.)
 
				
			 
		 |