(03-18-2013, 05:41 PM)The chaser Wrote: For your information, the lantern doesn't have any model or animation: Just like Slender.
How could I achieve this? When I open the folder where the entity is (in the level editor) it crashes.
LevelEditor.log:
Spoiler below!
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504
Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1250 x 875 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 210/PCIe/SSE2
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
2. Generic Software on Bluetooth Audio Renderer (Bluetooth Stereo Audio)
3. Generic Software on Bluetooth Audio Renderer (LG GS290 (Stereo Audio))
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------
Game Running
--------------------------------------------------------
/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
// Loading file P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/SnowyDeath/maps/Ice_plane.map
/////////////////////////////////////////////////////////////////
ERROR: Couldn't create material 'P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/SnowyDeath/entities/gameplay/car/car_wheels.mat'
Failed parsing of XML document P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/entities/snowydeath/item/flashlight/flashlight.ent in line 1, column 1
ERROR: Could not parse/load XML from P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/entities/snowydeath/item/flashlight/flashlight.ent
I make it this way because then you will feel more immersed, who puts his hand in his face with a flashlight?
Just make the model to be invisible.
My god... how could I miss that.
Ofc, then I make the hands invisile too, and...
A LOT OF THANKS, BUDDY!
....That worked? I was only joking! Oh well, glad it worked out.
I mean thanks for the idea, I will try out later :3