ehovda321 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 38 
	Threads: 22 
	Joined: Dec 2011
	
 Reputation: 
0
		
	 | 
	
		
			
"GiveItem" does not stack items? 
			 
			
				Here is my function: 
 
GiveItem("battery", "item_battery.ent", "battery", "inventory_battery.tga", 1); 
 
The function works, but when the number is ABOVE 1, then the items will not stack- they will appear separately in the inventory. Is there any way to solve this ? Thanks!
			 
			
			
			
		 |  
	 
 | 
	| 03-14-2013, 05:53 PM  | 
	
		
	 | 
	
		
		Adrianis 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 620 
	Threads: 6 
	Joined: Feb 2012
	
 Reputation: 
27
		
	 | 
	
		
			
RE: "GiveItem" does not stack items? 
			 
			
				Hmm, is there any particular reason you want the player to get them through the script, and not pick them up from in the environment?
			 
			
			
 
			
		 |  
	 
 | 
	| 03-14-2013, 08:42 PM  | 
	
		
	 | 
	
		
		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
	Posts: 3,456 
	Threads: 32 
	Joined: Jul 2011
	
 Reputation: 
235
		
	 | 
	
		
			
RE: "GiveItem" does not stack items? 
			 
			
				Whether picked up or given through a script, they shouldn't stack if they're not of an item type that are designed to stack.
			 
			
			
 
			
		 |  
	 
 | 
	| 03-14-2013, 08:47 PM  | 
	
		
	 | 
	
		
		ingedoom 
 
 
		
			Member 
			
			
			
 
			
	Posts: 120 
	Threads: 12 
	Joined: Feb 2012
	
 Reputation: 
0
		
	 | 
	
		
			
RE: "GiveItem" does not stack items? 
			 
			
				This is not something you can do through your .hps file. You need to snoop around in the .ent file of tinderboxes and eventually open it in model editor. But don't get your hopes up to soon. It shouldn't be easy.. If it's not stricktly neccesary that they stack, then don't let yourself be bothered with it for too long if you can't get it working.
			 
			
			
 
			
		 |  
	 
 | 
	| 03-15-2013, 02:46 PM  | 
	
		
	 |