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Multiplayer/Co-Op & Frictional Games? NO!!!
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#21
RE: Multiplayer?

The greatest enjoyment of course, is when I get banned from a server because I actually played right. They thought I cheated.
11-05-2006, 06:17 PM
eliasfrost Offline
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#22
RE: Multiplayer?

But one thing that should have been cool is if you play two persons in the singleplayer maps, maybe not as creepy as going around for yourself but it would work quiet well

[Image: indiedb_88x31.png]
03-01-2007, 04:42 PM
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Yuhaney Offline
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#23
RE: Multiplayer?

Thomas Wrote:I am afraid there is no multiplayer planned. We are putting all effort in making a great single player experience.

I think that this is better choice than multiplayer in this game. Smile

05-01-2007, 10:11 PM
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Somalion Offline
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#24
RE: Multiplayer?

Scraper Wrote:
Thomas Wrote:I am afraid there is no multiplayer planned. We are putting all effort in making a great single player experience.

I think that this is better choice than multiplayer in this game. Smile

I agree. And if you want to multiplay, get skype or something and play the game telling each other tips. But I must warn you that it'll ruin the feel and idea of the game (to be scary as hell). Penumbra just doesn't feel right with multiplayer.

By some strange twist of fate people around you die violently.
You always see the worst way a person can die.
(This post was last modified: 05-02-2007, 06:29 PM by jonathan.)
05-02-2007, 06:28 PM
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Thaliur Offline
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#25
RE: Multiplayer?

It could be done with a reworked storyline for multiplayer...

One player could be trapped somewhere in the mine, and the other one some distance away, and both of them can access different areas, and can communicate by different means, like occasional radio stations or knocking codes on walls (as described in the emergency manual).
And both players have to reach some kind of goal, and need each other's help to get there (like powering up a generator, unlocking certain doors, activating some mechanisms, things like that).
It could work, but I'm not sure if it would be worth the trouble of rewriting the storyline. Probably not.

Megatron - proving that guns DO kill people since 1984
05-02-2007, 07:06 PM
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CornetTheory Offline
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#26
RE: Multiplayer?

Zixinus Wrote:Multiplayer sucks, no matter how good the game is. Why? Becuse you either play with idiots or assholes. Or a friend.

yea, stupid friends.

http://www.onlyintheory.com - Voice actor - Penumbra Series
05-08-2007, 03:27 AM
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sgae Offline
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#27
MP COOP mode for penumbra

hi! i played the demo of penumbra: black plague and looked great! i was scared 0_0

i want to sugest if is possible to add a multiplayer cooperative mode to penumbra, i'm sure that will be fun!!

what do you think?
02-17-2008, 10:45 PM
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WindexGlow Offline
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#28
RE: MP COOP mode for penumbra

Um, no? The physics in Penumbra are way too precise for transfering over the net; and reducing them would make penumbra's physics wacky.

That's excluding the other 10 reasons such as philip's model, how he would handle objects and so on.

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
02-17-2008, 10:58 PM
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HiViH Offline
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#29
RE: MP COOP mode for penumbra

Its rather pointless.. there are no monsters and other then playing and building stuff with physics, there isnt anything to do P:

02-17-2008, 11:12 PM
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sgae Offline
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#30
RE: MP COOP mode for penumbra

omg! so is not possible add mp in penumbra Sad

about the monsters u can add them and add coop puzles to the levels :S
02-17-2008, 11:26 PM
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