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		| addemod   Junior Member
 
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			|  What entity for Stephano? 
 
				What entity should I use to get the statue that PewDiePie call "Stephano"?    |  |  
	| 04-01-2013, 10:53 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: What entity for Stephano? 
 
				arabic_statue_gold in Entities > Ornaments
 If you gonna make a cs dedicated to PDP, just don't add flying jesus'. Enough is enough.
 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 04-01-2013, 10:57 AM |  |  
	
		| No Author   Posting Freak
 
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			| RE: What entity for Stephano? 
 
				Arabian gold statue. You can find it in the ornaments folder inside the entity.
 EDIT : Fuck you, JAP
 
 
				
(This post was last modified: 04-01-2013, 10:58 AM by No Author.)
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	| 04-01-2013, 10:57 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: What entity for Stephano? 
 
				 (04-01-2013, 10:57 AM)No Author Wrote:  Arabian gold statue. You can find it in the ornaments folder inside the entity. 
Ninja'd, b1tch.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 04-01-2013, 10:58 AM |  |  
	
		| Tiger   Posting Freak
 
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			| RE: What entity for Stephano? 
 
				 (04-01-2013, 10:57 AM)No Author Wrote:  Arabian gold statue. You can find it in the ornaments folder inside the entity.  (04-01-2013, 10:57 AM)No Author Wrote:  Arabian gold statue.  (04-01-2013, 10:57 AM)No Author Wrote:  Arabian.  (04-01-2013, 10:57 AM)No Author Wrote:  Arabian.  (04-01-2013, 10:57 AM)No Author Wrote:  Arabian. 
wat.
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	| 04-01-2013, 11:06 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: What entity for Stephano? 
 
				 (04-01-2013, 11:06 AM)Tigerwub Wrote:  wat. wat da fucq?
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 04-01-2013, 11:07 AM |  |  
	
		| addemod   Junior Member
 
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			| RE: What entity for Stephano? 
 
				Wow, thx    
Got another question, and I can't find the answer for it.. 
How would I make a npc (like a dead body) fly in where the player stands when they picked up the blabla item. (I know how to do the when picked up item do this and that, but how would I do it flying in?)
			
				
(This post was last modified: 04-01-2013, 11:16 AM by addemod.)
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	| 04-01-2013, 11:12 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: What entity for Stephano? 
 
				 (04-01-2013, 11:12 AM)addemod Wrote:  Wow, thx  
 
 Got another question, and I can't find the answer for it..
 How would I make a npc (like a dead body) fly in where the player stands when they picked up the blabla item. (I know how to do the when picked up item do this and that, but how would I do it flying in?)
 
The Flying Jesus thing (Where a dead body randomly appears and shout a ear bleeding noise) is not rated good by the community and you will get at least people spamming due to your cheap scares.
 
SCRIPT: 
void OnStart() 
{ 
SetEntityCallbackFunc("key_1", "FlyingJesus"); 
}
 
void FlyingJesus(string &in asEntity, string &in type) 
{ 
AddPropForce("DeadBody_body_1", 300000, 0, 0, world); 
AddPropImpulse("DeadBody_body_1", 300000, 0, 0, world); 
} 
/SCRIPT
 
It actually depends whether it's on the Z or the X Axis, though    
 "Veni, vidi, vici.""I came, I saw, I conquered."
 |  |  
	| 04-01-2013, 11:24 AM |  |  
	
		| addemod   Junior Member
 
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			| RE: What entity for Stephano? 
 
				 (04-01-2013, 10:57 AM)JustAnotherPlayer Wrote:  arabic_statue_gold in Entities > Ornaments
 If you gonna make a cs dedicated to PDP, just don't add flying jesus'. Enough is enough.
  (04-01-2013, 11:24 AM)JustAnotherPlayer Wrote:   (04-01-2013, 11:12 AM)addemod Wrote:  Wow, thx  
 
 Got another question, and I can't find the answer for it..
 How would I make a npc (like a dead body) fly in where the player stands when they picked up the blabla item. (I know how to do the when picked up item do this and that, but how would I do it flying in?)
 The Flying Jesus thing (Where a dead body randomly appears and shout a ear bleeding noise) is not rated good by the community and you will get at least people spamming due to your cheap scares.
 
 SCRIPT:
 void OnStart()
 {
 SetEntityCallbackFunc("key_1", "FlyingJesus");
 }
 
 void FlyingJesus(string &in asEntity, string &in type)
 {
 AddPropForce("DeadBody_body_1", 300000, 0, 0, world);
 AddPropImpulse("DeadBody_body_1", 300000, 0, 0, world);
 }
 /SCRIPT
 
 It actually depends whether it's on the Z or the X Axis, though
  
Okey, okey. I won't do the flying jesus thingy.. I didn't know people hated it, anyway I got a new question.. (Yes, I am noob, I started making stuff yesterday.)
 
How would I do a note with more lines than only one line? 
I got the note setup but I want to create more lines than just one..
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	| 04-01-2013, 12:02 PM |  |  
	
		| grissinis   Junior Member
 
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			| RE: What entity for Stephano? 
 
				 (04-01-2013, 12:02 PM)addemod Wrote:   (04-01-2013, 10:57 AM)JustAnotherPlayer Wrote:  arabic_statue_gold in Entities > Ornaments
 If you gonna make a cs dedicated to PDP, just don't add flying jesus'. Enough is enough.
 
  (04-01-2013, 11:24 AM)JustAnotherPlayer Wrote:   (04-01-2013, 11:12 AM)addemod Wrote:  Wow, thx  
 
 Got another question, and I can't find the answer for it..
 How would I make a npc (like a dead body) fly in where the player stands when they picked up the blabla item. (I know how to do the when picked up item do this and that, but how would I do it flying in?)
 The Flying Jesus thing (Where a dead body randomly appears and shout a ear bleeding noise) is not rated good by the community and you will get at least people spamming due to your cheap scares.
 
 SCRIPT:
 void OnStart()
 {
 SetEntityCallbackFunc("key_1", "FlyingJesus");
 }
 
 void FlyingJesus(string &in asEntity, string &in type)
 {
 AddPropForce("DeadBody_body_1", 300000, 0, 0, world);
 AddPropImpulse("DeadBody_body_1", 300000, 0, 0, world);
 }
 /SCRIPT
 
 It actually depends whether it's on the Z or the X Axis, though
  Okey, okey. I won't do the flying jesus thingy.. I didn't know people hated it, anyway I got a new question.. (Yes, I am noob, I started making stuff yesterday.)
 
 How would I do a note with more lines than only one line?
 I got the note setup but I want to create more lines than just one..
 If you just keep writing it will be more lines. And to to it like
 
this, use this in the lang filr: [br]   
That should change the line
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	| 04-01-2013, 12:09 PM |  |  |