(04-10-2013, 07:31 PM)Adrianis Wrote: Mmmm, you could have a quick timer-loop that keeps the player's health high, but that would obviously mean it's difficult for them to die I suppose you could also keep track of the number of times the player gets hit, use sound effects in the script to imitate being on 'low health' but of course the player would still notice if they look in their inventory
I had a think about that, but of course, I do not exactly want the character to die, but if he/she gets to a stage where a grunt comes charging at them and knocks em down to about 5 Health, I dont exactly want it jumping back up to 100 in a few moments.
This is Amnesia, not Call Of Duty xD
(04-10-2013, 09:22 PM)Amn Wrote: Black&White screen effect possible?
This was a lovely thread, I attempted to copy over the stuff on Page 2 and replace a thing or two but the issue still seems to be there. I'll pm the maker later
(04-10-2013, 10:25 PM)martinnord Wrote: If I remember correctly this noise effect uses a black and white image to define how the noise should be. perhaps editting the image and overriding it using full conversion would work?
I actually do not mind the noise effect, in the very least it is able to be present, but in grayscale is better due to the issue of the character possesing color blindness.
Which brings me to a poll which I will link
momentarily:
http://www.frictionalgames.com/forum/thread-21127.html
If worst comes to worse, I shall copy over every .tga and change them to grayscale :o