(04-17-2013, 10:13 PM)martinnord Wrote: All you objects should be in the right location when you export them and not in the center if thats what you mean. Moving objects around afterwards in the model editor I only have bad experiences with so I really dont recommend it.
They're in the right position when I export and end up in the wrong place when I import.
(04-17-2013, 10:12 PM)Smoke Wrote: I know in maya you have to move the pivots to 0,0,0 or else this happens. I'm not sure if it works for 3ds
Ah, it could be that!
I'll have a look. Thanks.
(04-17-2013, 10:12 PM)Smoke Wrote: I know in maya you have to move the pivots to 0,0,0 or else this happens. I'm not sure if it works for 3ds
Yes that worked, thank you so much. Really simple thing to change but I had no idea that was the cause. Have some rep