mitkovarn
Junior Member
Posts: 9
Threads: 2
Joined: Apr 2013
Reputation:
0
|
Please help
Look at these pictures and tell me where is the wrong at the script (the script is for headless agripe (unactive) to appear when the player walk into the script area if you have ideas please help
Link1---->http://postimg.org/image/uj1u820mj/ (the error)
Link2---->http://postimg.org/image/qokwvc4dt/ (my sccript file)
|
|
04-27-2013, 05:53 PM |
|
OriginalUsername
Posting Freak
Posts: 896
Threads: 42
Joined: Feb 2013
Reputation:
34
|
RE: Please help
You have to put the addentitycollidecallback in the OnStart section.
|
|
04-27-2013, 06:07 PM |
|
ClayPigeon
Member
Posts: 214
Threads: 13
Joined: Mar 2012
Reputation:
8
|
RE: Please help
You have a function that is outside any callback.
Put AddEntityCollideCallback("Player", "ScriptArea_1", "NailThatSucker", true, 1); under OnStart().
|
|
04-27-2013, 06:07 PM |
|
mitkovarn
Junior Member
Posts: 9
Threads: 2
Joined: Apr 2013
Reputation:
0
|
RE: Please help
////////////////////////////
// Run first time starting map
void OnStart()
AddEntityCollideCallback("Player", "ScriptArea_1", "NailThatSucker", true, 1);
{
AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true);
}
void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door", false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}
void NailTheSucker(sting &in asParent, string &in asChild, int alStates)
{
SetEntityActive("agrippa_headless_1", true);
AddPropForce("agrippa_headless_1", 0, 0, 0, world);
PlaySoundAtEntity("", "24_iron_maiden.snt", "agrippa_headless_1", 0, false);
}
somethink like this?
(still giving error even 2 errors)
|
|
04-27-2013, 06:19 PM |
|
OriginalUsername
Posting Freak
Posts: 896
Threads: 42
Joined: Feb 2013
Reputation:
34
|
RE: Please help
(04-27-2013, 06:19 PM)mitkovarn Wrote: ////////////////////////////
// Run first time starting map
void OnStart()
AddEntityCollideCallback("Player", "ScriptArea_1", "NailThatSucker", true, 1);
{
AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true);
}
void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door", false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}
void NailTheSucker(sting &in asParent, string &in asChild, int alStates)
{
SetEntityActive("agrippa_headless_1", true);
AddPropForce("agrippa_headless_1", 0, 0, 0, world);
PlaySoundAtEntity("", "24_iron_maiden.snt", "agrippa_headless_1", 0, false);
}
somethink like this?
(still giving error even 2 errors)
No, inside the brackets:
void OnStart()
{
AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true);
AddEntityCollideCallback("Player", "ScriptArea_1", "NailThatSucker", true, 1);
}
|
|
04-27-2013, 06:22 PM |
|
mitkovarn
Junior Member
Posts: 9
Threads: 2
Joined: Apr 2013
Reputation:
0
|
|
04-27-2013, 06:27 PM |
|
OriginalUsername
Posting Freak
Posts: 896
Threads: 42
Joined: Feb 2013
Reputation:
34
|
RE: Please help
(04-27-2013, 06:27 PM)mitkovarn Wrote: http://postimg.org/image/5iugezp9j/ 3 errors
When a error says main(15,20), the computer means there is something wrong in the 15th line, the 20th symbol. So you see: 'sting' is not a data type, so sting is nothing and it should be string.
when 'world' is not declared, it should be between "".
That should do it.. I hope
Tip: I wouldn't type everything, just copy paste everything is a good way to prevent typos
|
|
04-27-2013, 06:31 PM |
|
mitkovarn
Junior Member
Posts: 9
Threads: 2
Joined: Apr 2013
Reputation:
0
|
RE: Please help
ty now the map is running but for what was all that writing the script wont work :X
so i am at the script and nothing is happening why?
(This post was last modified: 04-27-2013, 06:47 PM by mitkovarn.)
|
|
04-27-2013, 06:45 PM |
|
OriginalUsername
Posting Freak
Posts: 896
Threads: 42
Joined: Feb 2013
Reputation:
34
|
RE: Please help
(04-27-2013, 06:45 PM)mitkovarn Wrote: ty now the map is running but for what was all that writing the script wont work :X
so i am at the script and nothing is happening why?
Make sure all the names in-game are right. So the door is called 'door' (Or anything you like) They just have to match in the editor and your script file.
|
|
04-27-2013, 06:48 PM |
|
mitkovarn
Junior Member
Posts: 9
Threads: 2
Joined: Apr 2013
Reputation:
0
|
RE: Please help
i mean the script for the agripa is not working the script for the key and door is okey but the agripa's script wont work
if you want i will send you my map its 60kb
and yes the names are matching
(This post was last modified: 04-27-2013, 06:54 PM by mitkovarn.)
|
|
04-27-2013, 06:50 PM |
|
|