Romulator
Not Tech Support ;-)
Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation:
195
|
RE: Amnesia: A Machine For Pigs Discussion Part 2
(05-13-2013, 11:45 AM)Deep One Wrote: (05-13-2013, 11:12 AM)Paddy Wrote: Good question, I hadn't noticed the focused "directionality" of the light before. Another question is if there's no inventory does this mean there are no oil refills or batteries anything along those lines? Or instead of managing your oil levels manually do you just have to depend on "refill stations" dotted around the game's world?
Likewise, if there's no inventory how do you heal wounds? CAN you heal wounds? How does one plan ahead in terms of managing your medicines and oil if you can't access them at will?
Hmmmm.
Maybe the monsters will always kill you with one hit so there's no need for medkits or laudanum. This would make monsters even more dangerous.
Or perhaps if you manage to find an unoccupied house, you could take a nap in the bed...
Taken from my FC CS: Achromatopsia (Focus replaces Sanity)
Allows you to get yourself full sanity and health perhaps.
Actually, just dug this up:
veganpeace Wrote:Domestic pigs are rarely aggressive. The only exceptions are sows with a young litter and boars if provoked.
Pigs have a great sense of smell. Their powerful but sensitive snout is a highly developed sense organ. Pigs also have a great field of vision, because their eyes are on the sides of their heads.
Pigs have four toes on each hoof, but only walk on two toes per foot.
A mature pig has 44 teeth.
A pig can run a 7 minute mile. Source: http://www.veganpeace.com/animal_facts/Pigs.htm
So if you see a pig:
1) Do not attempt to provoke, no matter how convinced you may be to throw a chair at its back
2) Do not step into a pig's FOV. Sneaking behind it would work wonders.
3) Do not wear any clothing that exposes the skin for bite marks
4) They can smell fear... or sweat. Whichever comes first.
5) If you wanna run, make sure you're fit
Discord: Romulator#0001
(This post was last modified: 05-13-2013, 12:05 PM by Romulator.)
|
|
05-13-2013, 11:51 AM |
|
Spaceman
Member
Posts: 130
Threads: 1
Joined: Oct 2011
Reputation:
1
|
RE: Amnesia: A Machine For Pigs Discussion Part 2
(05-13-2013, 11:45 AM)Deep One Wrote: (05-13-2013, 11:12 AM)Paddy Wrote: Good question, I hadn't noticed the focused "directionality" of the light before. Another question is if there's no inventory does this mean there are no oil refills or batteries anything along those lines? Or instead of managing your oil levels manually do you just have to depend on "refill stations" dotted around the game's world?
Likewise, if there's no inventory how do you heal wounds? CAN you heal wounds? How does one plan ahead in terms of managing your medicines and oil if you can't access them at will?
Hmmmm.
Maybe the monsters will always kill you with one hit so there's no need for medkits or laudanum. This would make monsters even more dangerous.
I really hope they don't do that. The whole reason the monsters was scary was that they didn't do a full 100% health damage to you, so if you got hit once your screen would go red, making you realise you were going to die (but hadn't yet) causing you to freak out even more. If you were wandering around and then all of a sudden one appeared and you got one hitted, it'd kill the atmosphere for me :/
(This post was last modified: 05-13-2013, 12:13 PM by Spaceman.)
|
|
05-13-2013, 12:12 PM |
|
Deep One
Posting Freak
Posts: 1,150
Threads: 9
Joined: Jun 2012
Reputation:
63
|
RE: Amnesia: A Machine For Pigs Discussion Part 2
(05-13-2013, 12:12 PM)Spaceman Wrote: (05-13-2013, 11:45 AM)Deep One Wrote: Maybe the monsters will always kill you with one hit so there's no need for medkits or laudanum. This would make monsters even more dangerous.
I really hope they don't do that. The whole reason the monsters was scary was that they didn't do a full 100% health damage to you, so if you got hit once your screen would go red, making you realise you were going to die (but hadn't yet) causing you to freak out even more. If you were wandering around and then all of a sudden one appeared and you got one hitted, it'd kill the atmosphere for me :/
Did the brutes destroy the atmosphere for you? They can kill you with one hit, you know.
|
|
05-13-2013, 12:35 PM |
|
FlawlessHappiness
Posting Freak
Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation:
171
|
RE: Amnesia: A Machine For Pigs Discussion Part 2
(05-13-2013, 12:35 PM)Deep One Wrote: (05-13-2013, 12:12 PM)Spaceman Wrote: (05-13-2013, 11:45 AM)Deep One Wrote: Maybe the monsters will always kill you with one hit so there's no need for medkits or laudanum. This would make monsters even more dangerous.
I really hope they don't do that. The whole reason the monsters was scary was that they didn't do a full 100% health damage to you, so if you got hit once your screen would go red, making you realise you were going to die (but hadn't yet) causing you to freak out even more. If you were wandering around and then all of a sudden one appeared and you got one hitted, it'd kill the atmosphere for me :/
Did the brutes destroy the atmosphere for you? They can kill you with one hit, you know.
Exactly. If you are killed the immersion is ruined, though there need to be a threat.
You need to stabilize the threat so it's possible for the player to survive, and still having the threat
Trying is the first step to success.
|
|
05-13-2013, 12:41 PM |
|
Kein
Posting Freak
Posts: 1,444
Threads: 22
Joined: Sep 2010
Reputation:
25
|
RE: Amnesia: A Machine For Pigs Discussion Part 2
(05-13-2013, 11:18 AM)Ossie Wrote: So many questions ............. and so few answers.
Just wait for the game and see yourself?
|
|
05-13-2013, 12:51 PM |
|
Deep One
Posting Freak
Posts: 1,150
Threads: 9
Joined: Jun 2012
Reputation:
63
|
RE: Amnesia: A Machine For Pigs Discussion Part 2
(05-13-2013, 12:12 PM)Spaceman Wrote: If you were wandering around and then all of a sudden one appeared and you got one hitted, it'd kill the atmosphere for me :/
This depends of your playstyle. If you just run around while there are enemies around, you'll probably get killed very fast (the choir main hall, for example). However, if you are careful and play wisely, you will succeed. Unless the enemy jumps in front of you from a closet or something like that, but that won't happen in AAMFP (hopefully )
|
|
05-13-2013, 01:09 PM |
|
GrAVit
Senior Member
Posts: 580
Threads: 15
Joined: Oct 2011
Reputation:
22
|
RE: Amnesia: A Machine For Pigs Discussion Part 2
To be honest, I kinda liked the inventory managing aspect of TDD.
I'm really having a hard time imagining how it will work in AMFP.
|
|
05-13-2013, 01:32 PM |
|
Romulator
Not Tech Support ;-)
Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation:
195
|
RE: Amnesia: A Machine For Pigs Discussion Part 2
It will be like the Cogwheel in Justine. Take it with you :3
Discord: Romulator#0001
|
|
05-13-2013, 01:46 PM |
|
Slanderous
Posting Freak
Posts: 1,606
Threads: 78
Joined: Dec 2012
Reputation:
63
|
RE: Amnesia: A Machine For Pigs Discussion Part 2
(05-13-2013, 01:46 PM)ROMul8r Wrote: It will be like the Cogwheel in Justine. Take it with you :3
NOOOOOOOOOOOOOOOOOOOOOOO!!!.jpg
|
|
05-13-2013, 02:50 PM |
|
Romulator
Not Tech Support ;-)
Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation:
195
|
RE: Amnesia: A Machine For Pigs Discussion Part 2
Discord: Romulator#0001
|
|
05-13-2013, 03:23 PM |
|
|