1) How will Oswald's take on being afraid compare to Daniel's,
will the panicked noises we heard in the game trailer be used
or have they been trimmed down?
They are there at the moment, but the trailer is pretty amped up - it's a compressed sequence, so the panic noises are quite raised. It's a little more sparse in the game.
2) Could you tell us anything more about the monster's intelligence
compared to the Grunts and Brutes? I'm certain this time around we'll
need to do more than simply find a closet to hide in.
Again, good luck with that.
3) Will there be a possible game soundtrack we could buy, too?
Or any other things: shirts, accessories, etc... to go with the franchise?
I'd love that a lot.
Soundtrack = Yes, absolutely. Other stuff - up to FG but I hope so. There's some really, really cool 2D art in the game - you've seen some of in on the website. It's crying out for t-shirts etc
4) I'd like to know when they first started creating assets for the game?
We started November 2011.
5) What was the first level they worked on?
We floorplanned everything. I think the first major work was done simultaneously on levels called Mansion and Factory.
6) How far through development did they add the enemy or enemies?
Right at the start, but the AI continues to be tweaked and probably will be right up until launch
(05-01-2013, 07:04 PM)emaper Wrote: From the screenshots we can see a lot of places ...
We will play more outside or inside the buildings?
Thanks
There's more outside areas for sure. But still a lot inside.
That's a terrible answer. Sorry.
(05-01-2013, 07:04 PM)PrinceCola Wrote: Can we expect several endings like in Penumbra/Amnesia?
You can expect all you like about the end/s of the game. Our job is to catch you out and knock you off your feet with it/them.