Randomguy9900
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RE: Amnesia: A Machine For Pigs Discussion Part 2
Are we going to be seeing/interacting with the children directly?
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05-01-2013, 07:21 PM |
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chineseroom
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RE: Amnesia: A Machine For Pigs Discussion Part 2
(05-01-2013, 07:10 PM)Sampyli Wrote: Any more info on the inventory system? Other than the actual inventory .. not existing.
Nope, just wanted to avoid that BIG POCKETS thing in games. Let me see, I've got seven vials of chemicals, a shovel, a lantern, fourteen gallons of oil, some wood, etc, etc. Not this time around. The challenge for us was making it have lots of fun ways of avoiding the inventory. Which would have made our lives a whole lot easier for sure. But not as much fun
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05-01-2013, 07:22 PM |
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bluel0bster
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RE: Amnesia: A Machine For Pigs Discussion Part 2
(05-01-2013, 07:21 PM)Randomguy9900 Wrote: Are we going to be seeing/interacting with the children directly?
Let's not ask plot related questions, better to save that for the game...
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05-01-2013, 07:22 PM |
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chineseroom
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RE: Amnesia: A Machine For Pigs Discussion Part 2
(05-01-2013, 07:10 PM)Randomguy9900 Wrote: I believe we are all wondering if you have knowledge of the intended quarter it will be released in at this point?
FG said Q2, but we're seeing reports of Q3 in interviews with no backing or quotes. Everyone is confused at this point and any clarification/confirmation/debunking of information would be greatly appreciated to everyone here. I understand you don't have a say in when it is released, but if you have any information as to helping us it would be great.
Thank you.
Just not up to us. Next.
(05-01-2013, 07:12 PM)wtfomg Wrote: is it going to be a 100% new game or not?
eh? What do you mean? Yes, it's a new game.
(This post was last modified: 05-01-2013, 07:23 PM by chineseroom.)
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05-01-2013, 07:23 PM |
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Randomguy9900
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RE: Amnesia: A Machine For Pigs Discussion Part 2
Because of the new system without an inventory, how exactly will we be solving puzzles? I imagine by carrying and placing, but will very many things in the environment be able to solve the puzzle and blend in with the environment? What can you tell us about this system?
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05-01-2013, 07:24 PM |
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chineseroom
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RE: Amnesia: A Machine For Pigs Discussion Part 2
(05-01-2013, 07:12 PM)bluel0bster Wrote: Any comment on the NPCs in "machine"? Will we see anybody else walking around the world, or will it be mostly a ghost town like in TDD?
Being alone is still a core part of the experience. But we've tried to introduce a few new things here and there. And we know how much Thomas hates the Faceless Goons of Columbia, Inc., so we wanted to create more a sense of life and depth to things in the game.
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05-01-2013, 07:25 PM |
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felixmole
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RE: Amnesia: A Machine For Pigs Discussion Part 2
Well, I was expecting this at 7 UTC but it seems like it's 7 UTC +1...
Supposing AMFP sells out very well, and given the heavy pressure from the community you have been exposed to when designing the game, would you people be ready to work on another (direct) sequel to it?
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05-01-2013, 07:25 PM |
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Zgroktar
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RE: Amnesia: A Machine For Pigs Discussion Part 2
In your personal opinion, did you manage to create a game that surpassed TDD in many or all segments ?
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05-01-2013, 07:25 PM |
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bluel0bster
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RE: Amnesia: A Machine For Pigs Discussion Part 2
EDIT: Question answered.
(This post was last modified: 05-01-2013, 07:25 PM by bluel0bster.)
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05-01-2013, 07:25 PM |
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chineseroom
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RE: Amnesia: A Machine For Pigs Discussion Part 2
(05-01-2013, 07:14 PM)Statyk Wrote: I'm curious. Considering the game is intending on removing the inventory, this leads me to believe the interaction of items (like picking up a box) is the main feature. Have you changed the interaction system at all to make picking up things and moving them more "enjoyable" and easier? or is it the same as TDD?
ah speculation, speculation...
the interaction system pretty much works for us, we don't have a big problem with it. it's had a good tweaking though
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05-01-2013, 07:26 PM |
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