(05-25-2013, 02:15 AM)JustAnotherPlayer Wrote: Hmm. Nothing is wrong. I compare it with my own .lang file and check it with the Lang Editor. Nothing is wrong. Make sure the names in the Level Editor is the same as the one in the .lang file.
Alright. Thanks. I'll double check my level editor
I double checked and everything is still not working. The game is still ignoring the .lang file for some reason. Would you like my files to look it over for yourself hands on? I could just be doing something wrong and not realizing it.
(This post was last modified: 05-25-2013, 02:28 AM by ohheylookitsmax.)
(05-25-2013, 02:15 AM)JustAnotherPlayer Wrote: Hmm. Nothing is wrong. I compare it with my own .lang file and check it with the Lang Editor. Nothing is wrong. Make sure the names in the Level Editor is the same as the one in the .lang file.
Alright. Thanks. I'll double check my level editor
I double checked and everything is still not working. The game is still ignoring the .lang file for some reason. Would you like my files to look it over for yourself hands on? I could just be doing something wrong and not realizing it.
(05-25-2013, 02:56 AM)Amn Wrote: Did you check your item?
Your item should say FrontDoorKey in CustomSubitemTypeName
What about your cs description ?
Do you see it in-game ?
No I don't get the description. The key shows no name and the note doesnt show text.
(05-25-2013, 02:54 AM)JustAnotherPlayer Wrote:
(05-25-2013, 02:22 AM)ohheylookitsmax Wrote:
(05-25-2013, 02:15 AM)JustAnotherPlayer Wrote: Hmm. Nothing is wrong. I compare it with my own .lang file and check it with the Lang Editor. Nothing is wrong. Make sure the names in the Level Editor is the same as the one in the .lang file.
Alright. Thanks. I'll double check my level editor
I double checked and everything is still not working. The game is still ignoring the .lang file for some reason. Would you like my files to look it over for yourself hands on? I could just be doing something wrong and not realizing it.
Okay.
do you have an email address I can send it to? The forum wont let me post the .map file or the .lang file.
(This post was last modified: 05-25-2013, 03:21 AM by ohheylookitsmax.)
(05-25-2013, 03:26 AM)Tomato Cat Wrote: I think you can attach it if you zip the file.
Thanks. Alright well here it is to anyone who thinks they can fix it up. Any help is LARGELY appreciated. When you load it into the level editor, the note and the key that aren't working should be right in front of you. Also, why do I have a mapCache file? This is all new to me. it just seemed to appear there out of nowhere.
(05-25-2013, 03:26 AM)Tomato Cat Wrote: I think you can attach it if you zip the file.
Also, why do I have a mapCache file? This is all new to me. it just seemed to appear there out of nowhere.
The .map_cache file is there so the map loads faster in case that someone's computer is not so good in terms of processing. For devs, its kind of a hassle. You should delete it when you make changes to the map
Working on my end. Try deleting the .map_cache
That's all I did and got it working, at least I assume so because that was ALL I did except copy+paste
Discord: Romulator#0001
(This post was last modified: 05-25-2013, 04:09 AM by Romulator.)
(05-25-2013, 03:26 AM)Tomato Cat Wrote: I think you can attach it if you zip the file.
Also, why do I have a mapCache file? This is all new to me. it just seemed to appear there out of nowhere.
The .map_cache file is there so the map loads faster in case that someone's computer is not so good in terms of processing. For devs, its kind of a hassle. You should delete it when you make changes to the map
Working on my end. Try deleting the .map_cache
That's all I did and got it working, at least I assume so because that was ALL I did except copy+paste
The key name came up and the note as well?
As a side note, what do you think of what I've put together so far?
Yep. Worked just fine.
Well, I'm no perfectionist when it come to mapping but one thing I can definitely suggest is making your chest with the lantern and tinderboxes etc a little smaller in height, so I don't have to jump into it to grab everything
(05-25-2013, 04:56 AM)ROMul8r Wrote: Yep. Worked just fine.
Well, I'm no perfectionist when it come to mapping but one thing I can definitely suggest is making your chest with the lantern and tinderboxes etc a little smaller in height, so I don't have to jump into it to grab everything
Oh yeah I remember that haha. I meant to change that xD.
Wow that's really odd because my Amnesia won't load the extra_english.lang file for whatever reason. :/ This is a really odd occurrence. I suppose I'm on my own with this one. :/