The Wiki Wrote:void FadePlayerRollTo(float afX, float afSpeedMul, float afMaxSpeed);
Rotates the position of the camera on the player's body.
afX - angle of rotation of head, positive being counter-clockwise
afSpeedMul - speed (possibly acceleration) multiplier of the rotation (default 1, which is really slow)
afMaxSpeed - maximum speed of rotation
That one should allow the player to roll over onto their side. Have an example:
void FadePlayerRollTo(30.0f, 1.0f, 3.0f);
This will roll the player onto their side at 30 x value.
Will move the player down there fairly slowly.
And the maximum speed of the fall is 3
Just put it into a CollideCallback event with a ScriptArea.