pewds..fan 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 11 
	Threads: 4 
	Joined: May 2013
	
 Reputation: 
0
		
	 | 
	
		
			
fatal error! HELP 
			 
			
				HI EVERYONE! I´m having a proplem with my amnesia custom story.. 
when im trying to go trought my level door in my level 2 to 3 it just  says 
FATAL ERROR 
 EXECUTE STRING (1,9) : EXPECTED ')' 
 
 
//////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
     
} 
  
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
   AddUseItemCallback("", "key_1", "mansion_1", "UsedKeyOnLocked", true); 
} 
  
void UsedKeyOnLocked(string &in asItem, string &in asEntity) 
{ 
  SetSwingDoorLocked("mansion_1", false, true); 
  PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); 
  RemoveItem("key_1"); 
} 
  
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
    AutoSave(); 
} 
 
 
 
IF YOU CAN FIND THE MISTAKE IT WOULD HELP ME A LOT!
			 
			
			
			
		 |  
	 
 | 
 
	| 05-27-2013, 03:29 PM  | 
	
		
	 | 
 
 
	
		
		Adrianis 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 620 
	Threads: 6 
	Joined: Feb 2012
	
 Reputation: 
27
		
	 | 
	
		
			
RE: fatal error! HELP 
			 
			
				Can't see anything obviously wrong with that script - is that the script for level 3, or level 2?  
If the error pops up when your going to level 3 from level 2, then the error will be in the script for level 3 as this kind of error will be caught when the scripts compile, which happens when the game loads a map
 
btw, this kind of thread should be made in the 'Development Support' sub-forum   
			 
			
			
 
			
		 |  
	 
 | 
 
	| 05-27-2013, 03:35 PM  | 
	
		
	 | 
 
 
	
		
		PutraenusAlivius 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 4,713 
	Threads: 75 
	Joined: Dec 2012
	
 Reputation: 
119
		
	 | 
	
		
			
RE: fatal error! HELP 
			 
			
				I find nothing wrong except the fact that you might wanna move that to void OnStart(). Or perhaps this is not the full script. In case, give us the full one.
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
		 |  
	 
 | 
 
	| 05-27-2013, 03:37 PM  | 
	
		
	 | 
 
 
	
		
		Adrianis 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 620 
	Threads: 6 
	Joined: Feb 2012
	
 Reputation: 
27
		
	 | 
	
		
			
RE: fatal error! HELP 
			 
			
				 (05-27-2013, 03:43 PM)Robosprog Wrote:  That wouldn't make any difference to how the script is executed other than it being activated sooner. 
It would mean it is only ever executed once, anything in OnEnter will be executed as many times as you enter the level
			  
			
			
 
			
		 |  
	 
 | 
 
	| 05-27-2013, 03:48 PM  | 
	
		
	 | 
 
 
	
		
		pewds..fan 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 11 
	Threads: 4 
	Joined: May 2013
	
 Reputation: 
0
		
	 | 
	
		
			
RE: fatal error! HELP 
			 
			
				this script for map 3 but i cant out my level 2 scrpt there too 
 
 
 
BTW. soooorry for putting this to the wrong forum and i´ve just started making my 1st cs (this) and my maps are small and i suck at acripting so i dont have much scripts >.>
			 
			
			
			
		 |  
	 
 | 
 
	| 05-27-2013, 05:26 PM  | 
	
		
	 | 
 
 
	
		
		The chaser 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 2,486 
	Threads: 76 
	Joined: Jun 2012
	
 Reputation: 
113
		
	 | 
	
		
			
RE: fatal error! HELP 
			 
			
				 (05-27-2013, 03:29 PM)pewds..fan Wrote:  HI EVERYONE! I´m having a proplem with my amnesia custom story.. 
when im trying to go trought my level door in my level 2 to 3 it just  says 
FATAL ERROR 
 EXECUTE STRING (1,9) : EXPECTED ')' 
 
 
//////////////////////////// 
//Run first time starting map 
void OnStart() 
{ 
     
} 
  
//////////////////////////// 
//Run when entering map 
void OnEnter() 
{ 
   AddUseItemCallback("", "key_1", "mansion_1", "UsedKeyOnLocked", true); 
} 
  
void UsedKeyOnLocked(string &in asItem, string &in asEntity) 
{ 
  SetSwingDoorLocked("mansion_1", false, true); 
  PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0, false); 
  RemoveItem("key_1"); 
} 
  
//////////////////////////// 
//Run when leaving map 
void OnLeave() 
{ 
    AutoSave(); 
} 
 
 
 
IF YOU CAN FIND THE MISTAKE IT WOULD HELP ME A LOT! 
Try this script, maybe it works.
			  
			
			
 
                              THE OTHERWORLD (WIP) 
 
Aculy iz dolan.  
			
		 |  
	 
 | 
 
	| 05-27-2013, 06:36 PM  | 
	
		
	 | 
 
 
	
		
		amnesiaplayer321 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 31 
	Threads: 4 
	Joined: May 2013
	
 Reputation: 
0
		
	 | 
	
		
			
RE: fatal error! HELP 
			 
			
				post all 2 scripts names
			 
			
			
			
		 |  
	 
 | 
 
	| 05-27-2013, 07:33 PM  | 
	
		
	 | 
 
 
	
		
		amnesiaplayer321 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 31 
	Threads: 4 
	Joined: May 2013
	
 Reputation: 
0
		
	 | 
	
		
			
RE: fatal error! HELP 
			 
			
				void OnStart() 
{ 
AddUseItemCallback("", "key_1", "mansion_1", "UsedKeyOnLocked", true); 
} 
 
void UsedKeyOnLocked(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("mansion_1", false, true); 
PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0, false); 
RemoveItem("key_1"); 
} 
 
void OnLeave() 
{ 
AutoSave(); 
}
 try this one.
			  
			
			
			
		 |  
	 
 | 
 
	| 05-28-2013, 05:39 PM  | 
	
		
	 | 
 
 
	
		
		Adrianis 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 620 
	Threads: 6 
	Joined: Feb 2012
	
 Reputation: 
27
		
	 | 
	
		
			
RE: fatal error! HELP 
			 
			
				That's the same code but arranged differently, so if there was a problem in the code, that wouldn't solve it. Regardless, he/she made another thread with more of the script an I think the problem was resolved there. Thanks anyway mate
			 
			
			
 
			
		 |  
	 
 | 
 
	| 05-28-2013, 05:44 PM  | 
	
		
	 | 
 
 
	
		
		amnesiaplayer321 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 31 
	Threads: 4 
	Joined: May 2013
	
 Reputation: 
0
		
	 | 
	
		
			
RE: fatal error! HELP 
			 
			
				i dont know, the script worked on my second test story.
			 
			
			
			
		 |  
	 
 | 
 
	| 05-28-2013, 05:47 PM  | 
	
		
	 | 
 
 
	 
 |