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Level Editor Help CellarBase Walls.
Bonehead Offline
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#1
CellarBase Walls.

I finally got the first map on my campaign mostly finished. I wanted to move onto the next area which is the cellar.. but when using the default cellar walls.. there is a distinct line inbetween them... what is used to rid of it?
05-28-2013, 02:05 AM
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PutraenusAlivius Offline
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#2
RE: CellarBase Walls.

A welder.

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-28-2013, 02:25 AM
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Kullin Offline
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#3
RE: CellarBase Walls.

In case you didn't know, they are under staticobjects>collarbone and they are in the bottom!
05-28-2013, 06:32 AM
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PutraenusAlivius Offline
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#4
RE: CellarBase Walls.

(05-28-2013, 06:32 AM)Kullin Wrote: In case you didn't know, they are under staticobjects>collarbone and they are in the bottom!

What collarbone?

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-28-2013, 06:45 AM
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Kullin Offline
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#5
RE: CellarBase Walls.

(05-28-2013, 06:45 AM)JustAnotherPlayer Wrote:
(05-28-2013, 06:32 AM)Kullin Wrote: In case you didn't know, they are under staticobjects>collarbone and they are in the bottom!

What collarbone?
Ops meant Cellarbase!
05-28-2013, 07:18 AM
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FlawlessHappiness Offline
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#6
RE: CellarBase Walls.

Hello Bonehead.

If you're having trouble understanding how some map functions work, you should try opening the original maps. There you can see how the models were meant to be used.

Trying is the first step to success.
05-28-2013, 09:04 AM
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