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What Program to use to make Models?
VeNoMzTeamHysterical Offline
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#1
What Program to use to make Models?

So i have done 2 years study for Graphic Design, And i would like to make some Models but i have absolutely no idea which Program i need for it.

So if anyone can give me the Name or Link of the program.
And also a Tutorial can be very useful for me and some tips.

Thanks Wink
'Sorry still working on that perfect English'

http://www.frictionalgames.com/forum/thread-21719.html
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06-03-2013, 12:13 PM
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Traggey Offline
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#2
RE: What Program to use to make Models?

This is what I use.

http://www.autodesk.se/products/autodesk...x/overview

You can download a 3 year educational version if you register, tutorials that cover the basics are EVERYWHERE on the internet.
(This post was last modified: 06-03-2013, 01:15 PM by Traggey.)
06-03-2013, 01:15 PM
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VeNoMzTeamHysterical Offline
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#3
RE: What Program to use to make Models?

(06-03-2013, 01:15 PM)Traggey Wrote: This is what I use.

http://www.autodesk.se/products/autodesk...x/overview

You can download a 3 year educational version if you register, tutorials that cover the basics are EVERYWHERE on the internet.

Thanks bro Wink


Autodesk ® 3ds Max
30 Days free.

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(This post was last modified: 06-03-2013, 01:17 PM by VeNoMzTeamHysterical.)
06-03-2013, 01:15 PM
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TheGreatCthulhu Offline
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#4
RE: What Program to use to make Models?

For modeling you can use Autodesk 3ds Max, Autodesk Maya (which was used for the actual game), or the absolutely free, open-source, program called Blender (which, I must say, has become quite an awesome application). The models need to be exported to the COLLADA format (.dae file).

However, IIRC, if you want to animate those models (create new monsters, etc.), you'll have to use Maya, but not any version will work: it has to be Maya 2008 - 2011. Newer versions won't export the same way, and I don't know if earlier versions can be used at all.
06-03-2013, 06:58 PM
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VeNoMzTeamHysterical Offline
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#5
RE: What Program to use to make Models?

(06-03-2013, 06:58 PM)TheGreatCthulhu Wrote: For modeling you can use Autodesk 3ds Max, Autodesk Maya (which was used for the actual game), or the absolutely free, open-source, program called Blender (which, I must say, has become quite an awesome application). The models need to be exported to the COLLADA format (.dae file).

However, IIRC, if you want to animate those models (create new monsters, etc.), you'll have to use Maya, but not any version will work: it has to be Maya 2008 - 2011. Newer versions won't export the same way, and I don't know if earlier versions can be used at all.

Well i gonna start with static objects like planes, walls, etc.
But thanks for the reply Wink

http://www.frictionalgames.com/forum/thread-21719.html
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06-03-2013, 07:32 PM
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