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Valusoft Amnesia won't update, through their update or FG's!
MercyfulFate Offline
Junior Member

Posts: 8
Threads: 1
Joined: Jun 2013
Reputation: 0
#11
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Valusoft Amnesia won't update, through their update or FG's!

Version 1.20 - s291C1E80-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1366x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - Justine - Loading...' posSad-1x-1)
Setting video mode: 1366 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics Family
Version: 3.1.0 - Build 8.15.10.2476
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.40 - Intel Build 8.15.10.2476
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)(OpenAL default)
1. Generic Software on Communications Headphones (IDT High Definition Audio CODEC)
Trying to open device 'Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'ptest_menu.map' ---------
Cache Loading: 979 ms
ERROR: Couldn't create ent file 'entities/ornament/sketch_castle/sketch_roll01.ent'
ERROR: Couldn't create ent file 'entities/ornament/sketch_castle/sketch_roll02.ent'
ERROR: Couldn't create ent file 'entities/ornament/sketch_castle/sketch_roll01.ent'
ERROR: Couldn't create ent file 'entities/ornament/sketch_castle/sketch_roll01.ent'
ERROR: Couldn't create ent file 'entities/ornament/sketch_castle/sketch_roll02.ent'
ERROR: Couldn't create ent file 'entities/ornament/sketch_castle/sketch_roll01.ent'
ERROR: Couldn't create material 'entities/ptest/empty_frame/frame_large.mat'
ERROR: Couldn't create material 'entities/ptest/bottle_lithium_bromide/key_jar_details.mat'
Entities: 257 ms
Compilation: 0 ms
Total: 1254 ms
Meshes created: 28
Bodies created: 9
-------- Loading complete ---------
Setting profile: 'Me' Path: 'C:\Users\Jelly\Documents/Amnesia/Main/Me/'
-------- Loading map '01_cells.map' ---------
Cache Loading: 2180 ms
ERROR: Couldn't load mesh 'entities/special/elevator_machine/elevator_machine_cog_small.dae'
ERROR: Couldn't load mesh 'entities/special/elevator_machine/elevator_machine_cog_small.dae'
ERROR: Couldn't create ent file 'entities/ornament/banners/banners02/banner_long02.ent'
ERROR: Couldn't create ent file 'entities/ornament/banners/banners02/banner_long02.ent'
ERROR: Couldn't create ent file 'entities/ornament/book_bible/book_bible.ent'
ERROR: Couldn't texture 'G:/amnesia/redist/entities/character/ritual_prisoner/ritual_prisoner_nrm.dds'
ERROR: Couldn't load material 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_no_illum.mat'
ERROR: Couldn't create material 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_bag.mat'
ERROR: Couldn't create animation 'G:/amnesia/redist/entities/character/ritual_prisoner/animations/squirm.dae_anim'
WARNING: Could not find child with unique ID 0 to attach to entity 'ritual_prisoner_noillum_1_Body_1' in 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_noillum.ent'
WARNING: Could not find child with unique ID 1 to attach to entity 'ritual_prisoner_noillum_1_Body_1' in 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_noillum.ent'
ERROR: Couldn't create ent file 'entities/ornament/sketch_disect_human/sketch_disect_human04.ent'
ERROR: Couldn't create ent file 'entities/ornament/sketch_disect_human/sketch_disect_human03.ent'
ERROR: Couldn't create ent file 'entities/ornament/sketch_disect_human/sketch_disect_human01.ent'
ERROR: Couldn't create ent file 'entities/ornament/sketch_disect_human/sketch_disect_human02.ent'
ERROR: Couldn't create ent file 'entities/special/ceiling_machinery/ceiling_machinery_cog.ent'
WARNING: Could not find child with unique ID 1 to attach to entity 'safety_normal_vert_1_Body_1' in 'entities/door/safety_normal_vert/safety_normal_vert_noauto.ent'
WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!
WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!
WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!
ERROR: Couldn't create material 'entities/ptest/roof_spike/elevator_machine.mat'
ERROR: Couldn't create material 'entities/ptest/roof_spike/elevator_machine.mat'
ERROR: Couldn't load mesh 'entities/special/elevator_machine/elevator_machine_cog_small.dae'
ERROR: Couldn't load mesh 'entities/special/elevator_machine/elevator_machine_cog_small.dae'
WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!
ERROR: Couldn't create ent file 'entities/ornament/book01/book01.ent'
ERROR: Couldn't create material 'entities/ptest/bottle_absinthe/key_jar_details.mat'
ERROR: Couldn't create material 'entities/ptest/bottle_lithium_bromide/key_jar_details.mat'
ERROR: Couldn't create material 'entities/ptest/bottle_lithium_bromide/key_jar_details.mat'
Entities: 2961 ms
Compilation: 32 ms
Total: 5450 ms
Meshes created: 292
Bodies created: 116
-------- Loading complete ---------
ERROR: Could not find body or entity with the name 'ceiling_machinery_cog_1_Body_1'
ERROR: Track 'servant_grunt_A_CenterRoot' in 'ritual_prisoner_noillum.msh' does not have a corresponding bone! Skeleton bone name mismatch?
(This post was last modified: 06-07-2013, 03:39 AM by MercyfulFate.)
06-07-2013, 03:38 AM
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PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#12
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Valusoft Amnesia won't update, through their update or FG's!

Try to replace the entities folder in the redist file with another one. Back up the original one first.

"Veni, vidi, vici."
"I came, I saw, I conquered."
06-07-2013, 03:49 AM
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MercyfulFate Offline
Junior Member

Posts: 8
Threads: 1
Joined: Jun 2013
Reputation: 0
#13
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Valusoft Amnesia won't update, through their update or FG's!

(06-07-2013, 03:49 AM)JustAnotherPlayer Wrote: Try to replace the entities folder in the redist file with another one. Back up the original one first.

Doing just that, and making sure everything with ERROR before it is there. I've done that and I'll see how it goes, thanks.

It works...so far. Woke up in the cell and turned on the grammophone-majig.

I still need to see if I can get the AMD Radeon to work for the game. I have an HP dv6 and apparently they have issues with making the Intel chipset work and not the better graphics card.

Thanks for your help, posting the file made me realize it was missing the files!
(This post was last modified: 06-07-2013, 03:57 AM by MercyfulFate.)
06-07-2013, 03:53 AM
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MercyfulFate Offline
Junior Member

Posts: 8
Threads: 1
Joined: Jun 2013
Reputation: 0
#14
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Valusoft Amnesia won't update, through their update or FG's!

Still seems to work, tweaked some settings and got the AMD Radeon working for the game by turning off Dynamic Switching in the bios.

Thanks for all the help! I appreciate it!
06-07-2013, 05:00 AM
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