(06-08-2013, 09:56 PM)sonataarctica Wrote: Put the texture into the folder that you are going to use it from, then open the MaterialEditor. I'm assuming it's just a diffuse texture so, set the type to soliddiffuse, tick the diffuse box, then select the texture you're using. I always apply the texture to the meshes last as moving/renaming it will mean the texture will not show up. I then export the model into the same folder as the material and texture files. Personally I keep one folder for each model, unless there are several similar models, then I'll just keep them all in the same folder e.g bottles.
I've followed these instructions, successfully created my now 512x512 image and placed the produced .mat file with my cube. All seems good and dandy until I try to import the mesh into modeleditor in which it goes back to the exact problem I had BEFORE I fixed the texture to 512x512.
Perhaps there is something in the materialeditor I should untick? These are the files that I've made and that are present when I attempt to import my .dae into my modeleditor:
http://www.4shared.com/file/6Z3p-wc5/Tri...x1_2_.html
http://www.4shared.com/file/9Xpw-4dz/Tri...x1_2_.html
The image file that I've created the .mat with is:
http://www.4shared.com/photo/gA7SRNze/Cardboard.html
(
http://www.4shared.com/download/gA7SRNze...1-fa195c4a, if the other one malfunctions)
Thanks a lot for sticking with this far...