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Bakge - Collaborative game engine
Tomato Cat Offline
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#11
RE: Bakge - Collaborative game engine

(06-13-2013, 08:38 PM)palistov Wrote: Once I get a way to export the test suite working, I can send it to you and you can run the tests and report any bugs or errors you find Big Grin

Excellent! I'll keep an eye out for any updates.
06-13-2013, 11:39 PM
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7heDubz Offline
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#12
RE: Bakge - Collaborative game engine

Well lemme knnow when the beta tester come into play Big Grin im good at finding things wrong with things.

for example the matrix movies have a bunch of messup's xD missing guns when there should be on the floor no bullet shells after a massive firefight ect.

06-14-2013, 01:34 AM
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PutraenusAlivius Offline
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#13
RE: Bakge - Collaborative game engine

(06-13-2013, 05:46 PM)Traggey Wrote: Agreed, Pali you should obviously call it bukkakge.

Hey, isn't that the s-
Oh, Traggey, oh, you always take it one too far.

"Veni, vidi, vici."
"I came, I saw, I conquered."
06-14-2013, 02:18 AM
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Adrianis Offline
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#14
RE: Bakge - Collaborative game engine

I like to pronounce it as 'backage', like package but with a b... it's the only way that makes sense
Because g != u, back-uh make'a no sense

06-14-2013, 12:49 PM
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Your Computer Offline
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#15
RE: Bakge - Collaborative game engine

(06-13-2013, 08:55 PM)Rapture Wrote: No idea to what those buttons do or what they are for (webpage) but is that some kind of online FTP?

Github is an online git repository. You'd have to study what git is and what it does to understand its terminology. I use git, too; it's my favorite revision control system. If you want to download the source code without using git, just click on "ZIP" on the website.

Tutorials: From Noob to Pro
06-14-2013, 07:57 PM
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palistov Offline
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#16
RE: Bakge - Collaborative game engine

+1 YC for git. Best piece of software I've ever used, and I've only scratched the surface

06-15-2013, 06:57 PM
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palistov Offline
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#17
RE: Bakge - Collaborative game engine

Rapture, this is still in fairly early development. There is a test suite which is pretty representative of what works, but a lot of tests are for incomplete features or classes. Progress is slow because I'm trying to keep it building and running on all of Windows, Linux and OS X.

I'll eventually get some documentation or progress tracking up so it's easy to see how things are coming along. I'll also soon create export test suites that you guys can download and play around with. Development SDKs are a long ways away though, so don't expect to be able to re-create Amnesia anytime soon.... Smile

(This post was last modified: 06-16-2013, 10:41 AM by palistov.)
06-16-2013, 10:40 AM
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7heDubz Offline
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#18
RE: Bakge - Collaborative game engine

(06-16-2013, 10:40 AM)palistov Wrote: Rapture, this is still in fairly early development. There is a test suite which is pretty representative of what works, but a lot of tests are for incomplete features or classes. Progress is slow because I'm trying to keep it building and running on all of Windows, Linux and OS X.

I'll eventually get some documentation or progress tracking up so it's easy to see how things are coming along. I'll also soon create export test suites that you guys can download and play around with. Development SDKs are a long ways away though, so don't expect to be able to re-create Amnesia anytime soon.... Smile

I patiently await the exported editor suite.
for now. Tongue

06-17-2013, 01:22 AM
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