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		| Hauken   Member
 
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			| Fading entities 
 
				Hi
 im trying to create guardian slime event, the only thing i miss in my script is that the slime fade and dont just spawn in your face, i understand it has something to do with Prop fade (I belive) and I've read the frictionals script for it but thats just way to hardcoded for me to understand, does anyone know the code by head that could post here?
 
 Thanks.
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	| 06-16-2013, 02:40 AM |  |  
	
		| DeAngelo   Senior Member
 
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			| RE: Fading entities 
 
				http://wiki.frictionalgames.com/hpl2/amn..._functions
This page is your new best friend.
 
The particular script you want is:
 
void SetPropActiveAndFade(string& asName, bool abActive, float afFadeTime);
 
Activates/deactivates a prop.
asName - internal name
abActive - nothing to add
afFadeTime - time in seconds until prop fully fades
			 
 
				
(This post was last modified: 06-16-2013, 06:00 AM by DeAngelo.)
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	| 06-16-2013, 06:00 AM |  |  
	
		| Daemian   Posting Freak
 
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			| RE: Fading entities 
 
				I love how your link says my nickname "amn...functions" xD
			 
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	| 06-16-2013, 09:14 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Fading entities 
 
				 (06-16-2013, 06:00 AM)DeAngelo Wrote:  http://wiki.frictionalgames.com/hpl2/amn..._functions
 This page is your new best friend.
 
 The particular script you want is:
 
 void SetPropActiveAndFade(string& asName, bool abActive, float afFadeTime);
 
 
 Activates/deactivates a prop.
 asName - internal name
 abActive - nothing to add
 afFadeTime - time in seconds until prop fully fades
 
Hey, this parameter is only useable by props. Props ARE NOT entities.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 06-16-2013, 09:59 AM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Fading entities 
 
				Correct, but nearly all entities in the entities folder, are props. If it doesn't work, like with the hanging shirt, then you have to change  its variables in the model editor from static, to object
			 
 Trying is the first step to success. |  |  
	| 06-16-2013, 10:47 AM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Fading entities 
 
				 (06-16-2013, 09:59 AM)JustAnotherPlayer Wrote:  Hey, this parameter is only useable by props. Props ARE NOT entities.All  props are entities, but not every entity is a prop. Props are normally entities that can receive damage and therefore can "break."
			 
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	| 06-16-2013, 01:01 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Fading entities 
 
				Ah. Great! Thanks.
			 
 Trying is the first step to success. |  |  
	| 06-16-2013, 01:51 PM |  |  
	
		| Hauken   Member
 
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			| RE: Fading entities 
 
				 (06-16-2013, 06:00 AM)DeAngelo Wrote:  http://wiki.frictionalgames.com/hpl2/amn..._functions
 This page is your new best friend.
 
 The particular script you want is:
 
 void SetPropActiveAndFade(string& asName, bool abActive, float afFadeTime);
 
 
 Activates/deactivates a prop.
 asName - internal name
 abActive - nothing to add
 afFadeTime - time in seconds until prop fully fades
 ..
 
Yes I've found that code before this post but I just get an error.
 
 
void slimefunc(string &in asParent, string &in asChild, int alState)
 
{ 
//SetEntityActive("slime_wall", true);  
SetPropActiveAndFade("slime_wall", 0, 3); 
PlaySoundAtEntity("", "guardian_activated3.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false); 
GiveSanityDamage(9.0f, true); 
}
 
This is me at least trying.
			 
				
(This post was last modified: 06-16-2013, 02:24 PM by Hauken.)
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	| 06-16-2013, 02:17 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Fading entities 
 
				Bool abActive.It means you either put false, or true.
 That's what the error probably says too
 
 Trying is the first step to success. |  |  
	| 06-16-2013, 07:41 PM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Fading entities 
 
				 (06-16-2013, 07:41 PM)BeeKayK Wrote:  Bool abActive.It means you either put false, or true.
 That's what the error probably says too
 
Really? The Engine Scripts page is really mis-leading.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 06-17-2013, 12:46 AM |  |  |