(06-22-2013, 08:44 PM)Amn Wrote: A water plane?
But i mean a way to simulate a water surface been seen from below.
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Probably the same, but the plane should be facing down instead of up (and you shouldn't use a water area) Use billboards and a pointlight at the area where you want the light to be shining from.
I'm testing this right now, so I'll post the map when I get a result
Got it! It would need a bit more detail, probably different lighting would help., Anyways, give it a shot.
Spoiler below!
Here's how I did it:
- Upside-down water plane
- Fogbox that's water-ish coloured with an alpha of 0.2
- Blue-ish spotlight with water animation, FOV of 120, radius of 12
- A desaturated, dark teal boxlight
- Darker lighting under water, lighter above water - two separate boxlights or use Add on both and just place a second one above/on the surface of the water - this gives the walls a "wet" appearance
You'll also need to add billboards to yours, probably blue billboards, light blue fog particles near the light source, darker blue/black the further away they get. It's not perfect, but it's decent for the HPL2
Sorry for the double post
(This post was last modified: 06-23-2013, 06:50 AM by CarnivorousJelly.)