Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SOLVED] Grass always collides
Zokrar Offline
Member

Posts: 85
Threads: 16
Joined: May 2013
Reputation: 0
#1
[SOLVED] Grass always collides

Hi all, no matter how I place grass ('collides' box is unchecked) it will get me stuck if I walk into it. How do I make it so I can walk freely through grass? I've tried all 3 types.

(This post was last modified: 06-21-2013, 10:18 PM by Zokrar.)
06-21-2013, 06:02 PM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#2
RE: Grass always collides

Make sure collision is disabled in the level editor, and save changes. Make sure .map_cache files are deleted from your maps folder. That should be all.

Tutorials: From Noob to Pro
06-21-2013, 07:41 PM
Website Find
Zokrar Offline
Member

Posts: 85
Threads: 16
Joined: May 2013
Reputation: 0
#3
RE: Grass always collides

It automatically re-creates a .cache file, even if I delete it.

06-21-2013, 07:53 PM
Find
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#4
RE: Grass always collides

(06-21-2013, 07:53 PM)Zokrar Wrote: It automatically re-creates a .cache file, even if I delete it.

Are you testing it in the map viewer or in Amnesia? When you open a map in the map viewer, it automatically creates a .cache file.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
06-21-2013, 08:46 PM
Find
Zokrar Offline
Member

Posts: 85
Threads: 16
Joined: May 2013
Reputation: 0
#5
RE: Grass always collides

I'm testing it in amnesia itself. I'm in debug mode if that changes anything

06-21-2013, 08:49 PM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#6
RE: Grass always collides

The game automatically creates map_cache files if the environment is set to do so (which is the default state). The issue isn't necessarily that it creates map_cache files, but when it creates them. If you make changes to your map but forget to delete any map_cache files, then you're likely to not see any map changes during testing.

Tutorials: From Noob to Pro
06-21-2013, 09:12 PM
Website Find
Zokrar Offline
Member

Posts: 85
Threads: 16
Joined: May 2013
Reputation: 0
#7
RE: Grass always collides

Epic - I got it working. It had to do with not removing the previous cache before saving again. Thank you

06-21-2013, 09:54 PM
Find




Users browsing this thread: 1 Guest(s)