SERINDIR
So, here I present you my new project, called Serindir! I thought this deserved a thread, as it is a big (commercial) project.
Story:
After a misterious incident, your town gets attacked by terrifying creatures. The curious thing is that, only your town has been affected: There's a weird bubble that covers the area and you can't get out. Survive and try to find out what happened!
Gameplay: Serindir is a Open-World horror game, which is being built with the Blender engine. Your objectives will be to find resources to survive and then to find out what happened. Most of monsters are or very hard to kill or immortal, so fight is the last resource.
The features are:
Limited life: You are like a normal person: If someone hits you with a hammer in the head, for example, your life drains a lot. Plus, you can have blood loss.
Sanity: The less you have, the more insane you are: With less of the 50%, you see allucinations. With less of the 20%, you enter in a madness world, where allucinations can kill you.
Stamina: Not much to say. Most of the times it will be sneaking the enemies in the streets, but you will have to jog sometimes to avoid some monsters.
Jog: Light running: Doesn't make you really tired and it's stamina-friendly (you can outrun slow enemies using this, and you don't use much stamina)
Sprint: You run very fast. Your stamina drops really fast when using it. Useful when you have to run long enough so enemies don't see you hiding somewhere.
There are supernatural effects that can hurt your sanity, health, or both of them.
You can actually have weapons and kill zombies or infected (although it's really hard).
I'll post screenies as soon as I can!
[Progress Log]
Please, tell me what you think! It's still too soon to make an environment screenie, but I'll try to have a sample as soon as possible.
[EDIT]
Also, I need help: How can I create textures for my monsters? For example, how did FG make the textures of their monsters?