(06-23-2013, 03:16 PM)Zokrar Wrote:  Ooh, ok sweet. Here's the script.
Edit: the formatting kind of went to shit. Want me to post the file to download, or can you work from this?
 
Spoiler below! 
void OnStart(){    if(ScriptDebugOn())    {        GiveItemFromFile("lantern", "lantern.ent");    }            //****** ATTACKING GRUNTS *********        SetEntityActive("gruntTwo", false);    SetEntityPlayerLookAtCallback("gruntOne", "GruntOne", false);    SetEntityPlayerLookAtCallback("gruntTwo", "GruntTwo", false);    AddLocalVarInt("Grunt1State", 1);    AddLocalVarInt("Grunt2State", 1);        //****** ATTACKING GRUNTS *********            SetSkyBoxActive(true);       SetSkyBoxTexture("nighttime.dds");                     PlayMusic("ending_alexander.ogg", true, 0.30, 2.00, 5, true);}
//****** ATTACKING GRUNTS *********void GruntOne(string &in asEntity, int alState) {    if(alState == 1)     {         if(GetLocalVarInt("Grunt1State") == 1)        {              SetEntityActive("gruntOne", false);              CreateParticleSystemAtEntity("electro1", "ps_electro_charge.ps", "gruntOne", true);              PlaySoundAtEntity("grunt1", "15_bang.snt", "Player", 0, false);              AddTimer("GruntOneSpawnDelay", 3, "GruntOneTimer");              SetLocalVarInt("Grunt1State", 0);          }     }}
void GruntTwo(string &in asEntity, int alState) {    if(alState == 1)    {        if(GetLocalVarInt("Grunt2State") == 1)        {                SetEntityActive("gruntTwo", false);            CreateParticleSystemAtEntity("electro2", "ps_electro_charge.ps", "gruntTwo", true);            PlaySoundAtEntity("grunt2", "15_bang.snt", "Player", 0, false);            AddTimer("GruntTwoSpawnDelay", 3, "GruntTwoTimer");            SetLocalVarInt("Grunt2State", 0);        }    }}
void GruntOneTimer(string &in asTimer){    SetEntityActive("gruntTwo", true);    DestroyParticleSystem("electro2");    SetLocalVarInt("Grunt1State", 1);    ShowEnemyPlayerPosition("gruntTwo");}
void GruntTwoTimer(string &in asTimer){    ShowEnemyPlayerPosition("gruntOne");    SetEntityActive("gruntOne", true);    DestroyParticleSystem("electro1");    SetLocalVarInt("Grunt2State", 1);}//****** ATTACKING GRUNTS *********
 
 
 
Doesn't matter, got the script from your other thread:
Put a ScriptArea right before all your stuff happens.
void OnStart()
{
    if(ScriptDebugOn())
    {
        GiveItemFromFile("lantern", "lantern.ent");
    }
    
AddEntityCollideCallback(“Player”, “ScriptArea_1”, “Restart”, true, 1);
///The ScriptArea_1 is right before all your things happen
void Restart(string &in asParent, string &in asChild, int alState)
{
CheckPoint (“FirstCheckpoint”, “PlayerStartArea_1”, “Happening”, “DeathCategory”, “Deathtext”);
}
void Happening(string &in asName, int alCount)
{
    SetEntityPlayerLookAtCallback("gruntOne", "GruntOne", false);
    SetEntityPlayerLookAtCallback("gruntTwo", "GruntTwo", false);
    AddLocalVarInt("Grunt1State", 1);
    AddLocalVarInt("Grunt2State", 1);
}
    
    //****** ATTACKING GRUNTS *********
    
    SetEntityPlayerLookAtCallback("gruntOne", "GruntOne", false);
    SetEntityPlayerLookAtCallback("gruntTwo", "GruntTwo", false);
    AddLocalVarInt("Grunt1State", 1);
    AddLocalVarInt("Grunt2State", 1);
    
    //****** ATTACKING GRUNTS *********
    
    
    SetSkyBoxActive(true);
       SetSkyBoxTexture("nighttime.dds");
       
       
       PlayMusic("ending_alexander.ogg", true, 0.30, 2.00, 5, true);
}
//****** ATTACKING GRUNTS *********
void GruntOne(string &in asEntity, int alState)
{
    if(alState == 1)
    {
        if(GetLocalVarInt("Grunt1State") == 1)
        {
              SetEntityActive("gruntOne", false);
              CreateParticleSystemAtEntity("electro1", "ps_electro_charge.ps", "gruntOne", true);
              PlaySoundAtEntity("grunt1", "15_bang.snt", "Player", 0, false);
              AddTimer("GruntOneSpawnDelay", 3, "GruntOneTimer");
              SetLocalVarInt("Grunt1State", 0);
        }
    }
}
void GruntTwo(string &in asEntity, int alState)
{
    if(alState == 1)
    {
        if(GetLocalVarInt("Grunt2State") == 1)
        {    
            SetEntityActive("gruntTwo", false);
            CreateParticleSystemAtEntity("electro2", "ps_electro_charge.ps", "gruntTwo", true);
            PlaySoundAtEntity("grunt2", "15_bang.snt", "Player", 0, false);
            AddTimer("GruntTwoSpawnDelay", 3, "GruntTwoTimer");
            SetLocalVarInt("Grunt2State", 0);
        }
    }
}
void GruntOneTimer(string &in asTimer)
{
    SetEntityActive("gruntTwo", true);
    DestroyParticleSystem("electro2");
    SetLocalVarInt("Grunt1State", 1);
}
void GruntTwoTimer(string &in asTimer)
{
    SetEntityActive("gruntOne", true);
    DestroyParticleSystem("electro1");
    SetLocalVarInt("Grunt2State", 1);
}
//****** ATTACKING GRUNTS *********
This should work.
Maybe this helps you.
http://wiki.frictionalgames.com/hpl2/tut...riptarea_s