| Need help with script error 
 
				ok so i took a break from a custom story i was working on, i picked it back up, i decided (as shown in bold) i would like the door to lock after it slams shut, and then use a hollow needle to open it, does it matter if i code from bottom of my script or do i got to go back up to the middle where it is bold? i keep getting errors(when i try changing it, this script currently works) can someone please help?
 void OnStart()
 {
 AddEntityCollideCallback("Player","scr2","monster",true,1);
 AddEntityCollideCallback("jim","scr1","monsterend",true,-1);
 AddEntityCollideCallback("Player", "push", "Push", true, 1);
 AddEntityCollideCallback("Player", "scr_slam", "func_slam", true, 1);
 AddEntityCollideCallback("Player", "KillTheLights", "LightsOut", true, 1);
 }
 
 
 void monster(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("jim",true);
 AddEnemyPatrolNode("jim", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("jim", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("jim", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("jim", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("jim", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("jim", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("jim", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("jim", "PathNodeArea_8", 0, "");
 }
 void monsterend(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("jim",false);
 }
 
 void keyfunc(string &in asEntity, string &in type)
 {
 SetEntityActive("servant_brute_1",true);
 GiveSanityDamage(10.0f, true);
 StartPlayerLookAt("servant_brute_1",15,15,"");
 AddTimer("monstertimer",2,"monstertimer");
 ShowEnemyPlayerPosition("servant_brute_1");
 PlayGuiSound("react/react_pant3.ogg",10.0f);
 StartScreenShake(0.1f,2,0,0.6);
 }
 
 
 void monstertimer(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 
 void func_slam(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("mansion_2", true, true);
 StartScreenShake(0.1f,2,0,0.3);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 GiveSanityDamage(5.0f, true);
 }
 
 void Push(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "react_pant.snt", "push", 0, false);
 AddPlayerBodyForce(0,10000, -30000, false);
 }
 
 void LightsOut(string &in asParent, string &in asChild, int alState)
 {
 SetLampLit("lamp_1", false, true);
 AddTimer("", 1, "Out2");
 }
 
 
 void Out2(string &in asTimer)
 {
 SetLampLit("lamp_2", false, true);
 AddTimer("", 1, "Out3");
 }
 
 
 void Out3(string &in asTimer)
 {
 SetLampLit("lamp_3", false, true);
 AddTimer("", 1, "Out4");
 }
 
 
 void Out4(string &in asTimer)
 {
 SetLampLit("lamp_4", false, true);
 AddTimer("", 1, "Out5");
 }
 
 
 void Out5(string &in asTimer)
 {
 SetLampLit("lamp_5", false, true);
 AddTimer("", 1, "Out6");
 }
 
 
 void Out6(string &in asTimer)
 {
 SetLampLit("lamp_6", false, true);
 AddTimer("",1,"Out7");
 }
 
 void Out7(string &in asTimer)
 {
 SetLampLit("lamp_7", false, true);
 AddTimer("", 1, "Out8");
 }
 
 
 void Out8(string &in asTimer)
 {
 SetLampLit("lamp_8", false, true);
 AddTimer("", 1, "Out9");
 }
 
 
 void Out9(string &in asTimer)
 {
 SetLampLit("lamp_9", false, true);
 AddTimer("", 1, "Out10");
 }
 
 
 void Out10(string &in asTimer)
 {
 SetLampLit("lamp_10", false, true);
 AddTimer("", 1, "Out11");
 }
 
 
 void Out11(string &in asTimer)
 {
 SetLampLit("lamp_11", false, true);
 AddTimer("", 1, "Out12");
 }
 
 
 void Out12(string &in asTimer)
 {
 SetLampLit("lamp_12", false, true);
 AddTimer("",1,"Out13");
 }
 
 void Out13(string &in asTimer)
 {
 SetLampLit("lamp_13", false, true);
 AddTimer("", 1, "Out14");
 }
 
 void Out14(string &in asTimer)
 {
 SetLampLit("lamp_14", false, true);
 }
 
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