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gruzz Offline
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#1
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(This post was last modified: 07-02-2013, 04:56 PM by gruzz.)
06-25-2013, 01:58 PM
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FlawlessHappiness Offline
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Posts: 3,980
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#2
RE: Monster facing wrong direction?

Yep, that's how it works.
We can't do anything about it, sorry.

Instead of making it a jumpscare, why don't you make the monster spawn where the player can't see him?
And the make the monster walk to the player with pathnodes.
This solves the problem with the facing, and jumpscares have been frowned upon a lot 'round here.

Trying is the first step to success.
06-25-2013, 02:03 PM
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gruzz Offline
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#3
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(This post was last modified: 07-02-2013, 04:57 PM by gruzz.)
06-25-2013, 02:15 PM
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FlawlessHappiness Offline
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#4
RE: Monster facing wrong direction?

What I meant was: No matter how you rotate a monster in the editor it won't be rotated ingame.
That's just how it works.

What you see in the video is that just as he picks up the key the monster:
1. Gets active
2. Turns around and runs towards the player (because of ShowEnemyPlayerPosition). You might not be able to see it, because it happens instantly.

And, no it won't be harder to create an "awesome" map Smile
Or... that depends on what you think of, when you say "awesome".

I'd say a monster in an awesome map spawns where the player cannot see him.
If you know how to use pathnodes, you can then make the monster walk, (Equals: turn around) whenever you want him to.

Trying is the first step to success.
(This post was last modified: 06-25-2013, 03:04 PM by FlawlessHappiness.)
06-25-2013, 03:04 PM
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