I had the same problem.
I asked different people. These are the solutions i got. So far I've only done what Acies said.
(06-25-2013, 05:26 PM)Statyk Wrote: All you need to do is go to your root folder, open the resources.cfg, and add a directory leading to the main folder of any custom assets you have. In this case, add a directory leading to Bitterwood Peak and your IFC. The level editor uses the resources.cfg to load assets. If you ever intend to use custom assets, be sure they're in a folder under a directory listed in the resources file.
- Statyk
(06-25-2013, 05:26 PM)Acies Wrote: 1. Have your (single copy of) custom assets in the base folders while working on your mod
2. Mod is done
3. Copy the folders into your IFC;
eg.
*/static_objects/Yourstory01
to
Homeless/static_objects/Yourstory01
4. .zip IFC
5. Release
Trying is the first step to success.