| 
		
	
		| Fyrion   Junior Member
 
 Posts: 6
 Threads: 1
 Joined: Jun 2013
 Reputation: 
0
 | 
			| Random sounds, question 
 
				Hi,
 my name is Fyrion and I am a developer and story-teller from the  custom story BlackNight which will be released soon.
 
 I have a simple question, that I wanted to ask. You all know the original Amnesia (first level for example) where actually are background noises (wall scrambling, distant roars) which are playing all over the level.
 
 My question is: how do I do this loops, while playing in a level (in the original way the original development team does) to add this gloomy atmosphere to my levels? Like a wall scrambling in the first attempt and some distant roar on the second, while hearing some bats flying away, which affiliates to the next sounds. (always remember, I want the original ones, but I can't find any solutions in the original Amnesia game files hps).
 
 It's a bit annoying for myself, that I can't solve it by myself, because everything in the past I got by myself. But I'm really thankful for every single helpful step that you could give me.
 
 Dismal regards from Black Night
 Fyrion
 |  |  
	| 06-29-2013, 05:38 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
 Posts: 4,713
 Threads: 75
 Joined: Dec 2012
 Reputation: 
119
 | 
			| RE: Random sounds, question 
 
				So you want to play the sound looping? Or do you want it to be looping after a few times?
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
 |  |  
	| 06-29-2013, 06:05 AM |  |  
	
		| Fyrion   Junior Member
 
 Posts: 6
 Threads: 1
 Joined: Jun 2013
 Reputation: 
0
 | 
			| RE: Random sounds, question 
 
				I want, that different sounds are playing to different times.
 Here a example
 
 First attempt / Second attempt
 
 0:03 - Wall Scrambling / Breath
 0:10 - Distant Roar / Guardian
 0:24 - Breath / Breath
 0:37 - Breath / Distant Roar
 0:55 - Guardian / Wall Scrambling
 
 And this order / this sounds should be different from the first appearance, to the second.
 |  |  
	| 06-29-2013, 06:29 AM |  |  
	
		| CarnivorousJelly   Posting Freak
 
 Posts: 1,196
 Threads: 41
 Joined: Dec 2012
 Reputation: 
80
 | 
			| RE: Random sounds, question 
 
				If you have sound editing equipment, such as Audacity (it's free) , this is quite easy: open up one of the sound files, add the other ones on to it and move them around to the times you want. Save as an .ogg file and use your script to start the music at the beginning of the level.
 
The other way to do that is with a script and timers . Much more typing, much more scripting.
 
Oh, and, for future reference, support questions go under the development support section  of the forum :)
			
 |  |  
	| 06-29-2013, 06:43 AM |  |  
	
		| Fyrion   Junior Member
 
 Posts: 6
 Threads: 1
 Joined: Jun 2013
 Reputation: 
0
 | 
			| RE: Random sounds, question 
 
				Ohh, thank you Kiandra.    
And yes, I would like to do this in all ways of scripting because I know that this is possible. I don't know if you guys know what I mean.
 
In the original amnesia there are background noises all over the levels and I guess it's done by scripting, because these sounds play over and over again, in different ways.    |  |  
	| 06-29-2013, 06:53 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
 Posts: 4,713
 Threads: 75
 Joined: Dec 2012
 Reputation: 
119
 | 
			| RE: Random sounds, question 
 
				So each playthrough of the level shows different sounds?
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
 |  |  
	| 06-29-2013, 07:14 AM |  |  
	
		| Fyrion   Junior Member
 
 Posts: 6
 Threads: 1
 Joined: Jun 2013
 Reputation: 
0
 | 
			| RE: Random sounds, question 
 
				 (06-29-2013, 07:14 AM)JustAnotherPlayer Wrote:  So each playthrough of the level shows different sounds? 
Exactly this case!    |  |  
	| 06-29-2013, 07:19 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
 Posts: 4,713
 Threads: 75
 Joined: Dec 2012
 Reputation: 
119
 | 
			| RE: Random sounds, question 
 
				 (06-29-2013, 07:19 AM)Fyrion Wrote:   (06-29-2013, 07:14 AM)JustAnotherPlayer Wrote:  So each playthrough of the level shows different sounds? Exactly this case!
  
So... this  maybe?
 
Now it's just how to do the rest of the music. (You can't call functions)
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
 |  |  
	| 06-29-2013, 07:49 AM |  |  
	
		| Fyrion   Junior Member
 
 Posts: 6
 Threads: 1
 Joined: Jun 2013
 Reputation: 
0
 | 
			| RE: Random sounds, question 
 
				 (06-29-2013, 07:49 AM)JustAnotherPlayer Wrote:   (06-29-2013, 07:19 AM)Fyrion Wrote:   (06-29-2013, 07:14 AM)JustAnotherPlayer Wrote:  So each playthrough of the level shows different sounds? Exactly this case!
  So... this maybe?
 
 Now it's just how to do the rest of the music. (You can't call functions)
 
Yep, that's right. That means, if I wanted to loop, I should add a main function, which could decide between 5 (for example) functions and this ones are following the cases, like the one in your thread.
 
Just if I'm right.    |  |  
	| 06-29-2013, 07:54 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
 Posts: 4,713
 Threads: 75
 Joined: Dec 2012
 Reputation: 
119
 | 
			| RE: Random sounds, question 
 
				 (06-29-2013, 07:54 AM)Fyrion Wrote:   (06-29-2013, 07:49 AM)JustAnotherPlayer Wrote:   (06-29-2013, 07:19 AM)Fyrion Wrote:   (06-29-2013, 07:14 AM)JustAnotherPlayer Wrote:  So each playthrough of the level shows different sounds? Exactly this case!
  So... this maybe?
 
 Now it's just how to do the rest of the music. (You can't call functions)
 Yep, that's right. That means, if I wanted to loop, I should add a main function, which could decide between 5 (for example) functions and this ones are following the cases, like the one in your thread.
 
 Just if I'm right.
  
Yep. Except, it doesn't effect other functions, just the cases.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
 |  |  
	| 06-29-2013, 07:55 AM |  |  |