Slanderous
Posting Freak
Posts: 1,606
Threads: 78
Joined: Dec 2012
Reputation:
63
|
Need some help here :)
Hi guys.
Can anyone explain me WHY THIS FUCKING SCRIPT WON'T WORK?
The map loads, and everything works fine except PlaySound, the entity
"reka" is working fine in this script, so I think I fucked up something with the PlaySoundAtEntity...
Can anyone help me? ;/
void HandScare(string &in AsItem, string &in asEntity)
{
SetEntityActive("reka", true);
PlaySoundAtEntity("", "break_wood1.snt", "ScriptArea_6", 0.0, false);
}
|
|
07-06-2013, 01:55 PM |
|
PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
|
RE: Need some help here :)
PlaySoundAtEntity("", "break_wood.snt", "ScriptArea_6", 0, false);
Should be good. Here's an explanation.
Why does it say break_wood.snt instead of break_wood1.snt? It's because everything that has a number in front of anything (like break_wood1 / break_wood2. If it's _* (*number), then it's okay, don't need to delete it to use in script.) is connected to the original .snt (like break_wood1 belongs to break_wood etc.)
"Veni, vidi, vici."
"I came, I saw, I conquered."
|
|
07-06-2013, 02:03 PM |
|
Slanderous
Posting Freak
Posts: 1,606
Threads: 78
Joined: Dec 2012
Reputation:
63
|
RE: Need some help here :)
(07-06-2013, 02:03 PM)JustAnotherPlayer Wrote: PlaySoundAtEntity("", "break_wood.snt", "ScriptArea_6", 0, false);
Should be good. Here's an explanation.
Why does it say break_wood.snt instead of break_wood1.snt? It's because everything that has a number in front of anything (like break_wood1 / break_wood2. If it's _* (*number), then it's okay, don't need to delete it to use in script.) is connected to the original .snt (like break_wood1 belongs to break_wood etc.)
Em, So how should it look like?
Anyway thanks for help, but can you post how it must look like?
|
|
07-06-2013, 02:05 PM |
|
PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
|
RE: Need some help here :)
(07-06-2013, 02:05 PM)lazz3r Wrote: (07-06-2013, 02:03 PM)JustAnotherPlayer Wrote: PlaySoundAtEntity("", "break_wood.snt", "ScriptArea_6", 0, false);
Should be good. Here's an explanation.
Why does it say break_wood.snt instead of break_wood1.snt? It's because everything that has a number in front of anything (like break_wood1 / break_wood2. If it's _* (*number), then it's okay, don't need to delete it to use in script.) is connected to the original .snt (like break_wood1 belongs to break_wood etc.)
Em, So how should it look like?
Anyway thanks for help, but can you post how it must look like?
Um, isn't there a code in my post?
"Veni, vidi, vici."
"I came, I saw, I conquered."
|
|
07-06-2013, 02:07 PM |
|
Slanderous
Posting Freak
Posts: 1,606
Threads: 78
Joined: Dec 2012
Reputation:
63
|
RE: Need some help here :)
(07-06-2013, 02:07 PM)JustAnotherPlayer Wrote: (07-06-2013, 02:05 PM)lazz3r Wrote: (07-06-2013, 02:03 PM)JustAnotherPlayer Wrote: PlaySoundAtEntity("", "break_wood.snt", "ScriptArea_6", 0, false);
Should be good. Here's an explanation.
Why does it say break_wood.snt instead of break_wood1.snt? It's because everything that has a number in front of anything (like break_wood1 / break_wood2. If it's _* (*number), then it's okay, don't need to delete it to use in script.) is connected to the original .snt (like break_wood1 belongs to break_wood etc.)
Em, So how should it look like?
Anyway thanks for help, but can you post how it must look like?
Um, isn't there a code in my post?
Huh, i'm such a dumb. Anyway thanks for help
EDIT: It still won't work...
(This post was last modified: 07-06-2013, 02:15 PM by Slanderous.)
|
|
07-06-2013, 02:11 PM |
|
PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
|
RE: Need some help here :)
(07-06-2013, 02:11 PM)lazz3r Wrote: (07-06-2013, 02:07 PM)JustAnotherPlayer Wrote: (07-06-2013, 02:05 PM)lazz3r Wrote: (07-06-2013, 02:03 PM)JustAnotherPlayer Wrote: PlaySoundAtEntity("", "break_wood.snt", "ScriptArea_6", 0, false);
Should be good. Here's an explanation.
Why does it say break_wood.snt instead of break_wood1.snt? It's because everything that has a number in front of anything (like break_wood1 / break_wood2. If it's _* (*number), then it's okay, don't need to delete it to use in script.) is connected to the original .snt (like break_wood1 belongs to break_wood etc.)
Em, So how should it look like?
Anyway thanks for help, but can you post how it must look like?
Um, isn't there a code in my post?
Huh, i'm such a dumb. Anyway thanks for help
EDIT: It still won't work...
Maybe you name it wrong?
"Veni, vidi, vici."
"I came, I saw, I conquered."
|
|
07-06-2013, 03:40 PM |
|
|