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		| Pshyched   Member
 
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			| RE: Many Hands - A Community Mapping Project 
 
				Exactly, But if the person who created said room(s), hid an object with their room(s), it'll be harder for everyone else, and would require you to explore every room.
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	| 07-13-2013, 05:25 PM |  |  
	
		| Zokrar   Member
 
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			| RE: Many Hands - A Community Mapping Project 
 
				Profiling this. Will see what I can do later on today   
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	| 07-13-2013, 05:29 PM |  |  
	
		| Artyom   Senior Member
 
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			| RE: Many Hands - A Community Mapping Project 
 
				 (07-13-2013, 05:25 PM)Pshyched Wrote:  Exactly, But if the person who created said room(s), hid an object with their room(s), it'll be harder for everyone else, and would require you to explore every room. 
Isn't exploration the main focus though, also who says it needs to be hidden? It could be some sort of jumping puzzle or somethin aswell.
			 
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	| 07-13-2013, 05:36 PM |  |  
	
		| Pshyched   Member
 
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			| RE: Many Hands - A Community Mapping Project 
 
				I know, but I wanted to keep it as a Single map. But some people's computers cannot handle the load the map will cause after awhile. The Idea is for everyone to be really creative. I guess, we could leave the level door unlocked. Its up to the Player who is playing to decide if he wants to explore or not.
 Unless someone has an idea on how to tie all these rooms together, without changing the way they look right now..
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	| 07-13-2013, 05:45 PM |  |  
	
		| Streetboat   Posting Freak
 
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			| RE: Many Hands - A Community Mapping Project 
 
				It should be split after a certain point, I think.
 Pssst, hey Kiandra, did you want to make that green water in your second WIP room to be acid or just gross water? I'm just asking so I know what to do with the next area.
 
 
				
(This post was last modified: 07-13-2013, 06:28 PM by Streetboat.)
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	| 07-13-2013, 06:09 PM |  |  
	
		| CarnivorousJelly   Posting Freak
 
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			| RE: Many Hands - A Community Mapping Project 
 
				It's whichever you want it to be :D I'm still working on the area.Also, clip planes and not using torches to light up the maps will help make it easier for slow comps
 
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	| 07-13-2013, 07:11 PM |  |  
	
		| WALP   Posting Freak
 
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			| RE: Many Hands - A Community Mapping Project 
 
				Im a bit confused who has the map right now, kiandra,streetboat, no one or someone else entirely?
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	| 07-13-2013, 08:26 PM |  |  
	
		| CarnivorousJelly   Posting Freak
 
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			| RE: Many Hands - A Community Mapping Project 
 
				 (07-13-2013, 05:02 PM)Streetboat Wrote:  I got this. Editing it now. Streetboat's got this :p
			 
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	| 07-13-2013, 08:33 PM |  |  
	
		| Khyrpa   Senior Member
 
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			| RE: Many Hands - A Community Mapping Project 
 
				I would suggest someone very familiar with the engine to do sort of an optimizing pass for everyones creations. Like checking all particles through, reducing number of polys on decals and overall lighting. Maybe think about doing that after the map is too large to edit.
			 
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	| 07-13-2013, 09:36 PM |  |  
	
		| CarnivorousJelly   Posting Freak
 
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			| RE: Many Hands - A Community Mapping Project 
 
				*cough* *cough* Khrypa *cough* *cough*
			 
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	| 07-13-2013, 11:55 PM |  |  |