DeAngelo
Senior Member
Posts: 263
Threads: 26
Joined: Feb 2013
Reputation:
11
|
Where did this crowbar come from?
Just curious, anybody else ever find a random item in your CS and for the life of you can't remember why you put it there? Any other goofy stuff you've done while making a CS or full conversion? The other day, I put about 50 wood beams all over the celing to simulate support beams (The actual support beam entity didn't fit my needs) but I forgot to set them as static physics. I loaded up my level and they all came crashing down around me. I screamed bloody murder.
It was 3 AM.
|
|
07-09-2013, 07:28 PM |
|
Streetboat
Posting Freak
Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation:
56
|
RE: Where did this crowbar come from?
(07-09-2013, 07:28 PM)DeAngelo Wrote: Just curious, anybody else ever find a random item in your CS and for the life of you can't remember why you put it there? Any other goofy stuff you've done while making a CS or full conversion? The other day, I put about 50 wood beams all over the celing to simulate support beams (The actual support beam entity didn't fit my needs) but I forgot to set them as static physics. I loaded up my level and they all came crashing down around me. I screamed bloody murder.
It was 3 AM.
Sounds like you accidentally discovered a great scare- wait until the player is halfway into the room, rumble the screen, make some dust particles, and set a bunch of them to non-static.
|
|
07-09-2013, 07:51 PM |
|
DeAngelo
Senior Member
Posts: 263
Threads: 26
Joined: Feb 2013
Reputation:
11
|
RE: Where did this crowbar come from?
(07-09-2013, 07:51 PM)Streetboat Wrote: (07-09-2013, 07:28 PM)DeAngelo Wrote: Just curious, anybody else ever find a random item in your CS and for the life of you can't remember why you put it there? Any other goofy stuff you've done while making a CS or full conversion? The other day, I put about 50 wood beams all over the celing to simulate support beams (The actual support beam entity didn't fit my needs) but I forgot to set them as static physics. I loaded up my level and they all came crashing down around me. I screamed bloody murder.
It was 3 AM.
Sounds like you accidentally discovered a great scare- wait until the player is halfway into the room, rumble the screen, make some dust particles, and set a bunch of them to non-static.
I actually do have something similar to this in my CS I'm working on, but it happens on a larger scope.
|
|
07-09-2013, 08:01 PM |
|
PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
|
RE: Where did this crowbar come from?
I added some ceiling beams into my Wine Cellar. They didn't actually support the ceiling. To this day I still don't know why I put it there instead of actually supporting it.
"Veni, vidi, vici."
"I came, I saw, I conquered."
|
|
07-10-2013, 03:51 AM |
|
CarnivorousJelly
Posting Freak
Posts: 1,196
Threads: 41
Joined: Dec 2012
Reputation:
80
|
RE: Where did this crowbar come from?
I placed a grunt in one of my maps at one point; it was really near the starting point and I thought I had deleted it. That was a "pleasant" surprise. Got rid of him straight away :p
|
|
07-10-2013, 06:28 AM |
|
Kreekakon
Pick a god and pray!
Posts: 3,063
Threads: 70
Joined: Mar 2012
Reputation:
124
|
RE: Where did this crowbar come from?
More than once even after having tested a map over ten times, I'll for some reason completely forget about a certain scare, and nearly get a heart attack when it comes up :'(
|
|
07-10-2013, 06:39 AM |
|
OriginalUsername
Posting Freak
Posts: 896
Threads: 42
Joined: Feb 2013
Reputation:
34
|
RE: Where did this crowbar come from?
yay another bot..
|
|
07-13-2013, 09:42 AM |
|
|