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Amnesia: A Machine For Pigs Discussion Topic Part 3
Googolplex Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

(09-01-2013, 04:23 PM)Kreekakon Wrote:
CopyPasta Wrote:Same thing really, mostly because I find it very hard to believe you can still be thinking about what you're doing in the game immersevely anymore when you're staring at a web browser which is completely not part of the game.

I don't think so. Because only when I have to use the web browser, I know it's a good game with challenging puzzle stuff. We also need to know what is too hard and what is too easy.

Yust picking up a key and use it on the door, is too easy.
Picking up a cogwheel and place it onto a fitted spoke is too easy.

While most of puzzles in Silent Hill where you have to be a hyper-brain is too hard. But I always enjoyed that. Rather I think the puzzles in Penumbra are perfectly balanced. Hard enough to let you stuck for a while, but not too hard like in Silent Hill and not too easy like in Amnesia.

Amnesia has only a few good puzzles and that is in the control room, where you don't know what to do when playing blind.

(09-01-2013, 04:50 PM)DavidS Wrote: What I am saying is: SH (especially 2 and 3) could allow itself to have sometimes difficult and obscure puzzles because within the context of the story and setting, they made sense (to some extend... nothing is perfect and in the end it is also personal preferences that matter).

Well, but Amnesia has the steampunk setting with old industrial machines. What could be a better setting to implement puzzles? Physics, mechanics and logical thinking should be implemented in such a game.
And the name "Frictional Games" means that the player focus on solving physics based puzzles by interacting directly into the game world.
(This post was last modified: 09-01-2013, 04:58 PM by Googolplex.)
09-01-2013, 04:50 PM
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Kreekakon Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

(09-01-2013, 04:50 PM)Googolplex Wrote: I don't think so. Because only when I have to use the web browser, I know it's a good game with challenging puzzle stuff. We also need to know what is too hard and what is too easy.

But that would mean you would be taking yourself out of the game to solve a puzzle. In this case you're appreciating the puzzle in the game for being a good puzzle, and not something that's supposed to help flow the game along without breaking game flow altogether by being too hard.

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09-01-2013, 04:58 PM
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Googolplex Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

(09-01-2013, 04:58 PM)Kreekakon Wrote: But that would mean you would be taking yourself out of the game to solve a puzzle. In this case you're appreciating the puzzle in the game for being a good puzzle, and not something that's supposed to help flow the game along without breaking game flow altogether by being too hard.

Yes, but when you go sleep, you also get taking out of the game and continue on the next day after work. Nobody will play such games without a break. And to inform about a puzzle solution just gives me the feeling that the game is thoughtful and complex - this is what I like. Even when I need to pause the game.
09-01-2013, 05:02 PM
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Deep One Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

(09-01-2013, 04:50 PM)Googolplex Wrote: And the name "Frictional Games" means that the player focus on solving physics based puzzles by interacting directly into the game world.

And the name The Chinese Room means that the game has Chinese stuff in it?
09-01-2013, 05:09 PM
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summit Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

(09-01-2013, 05:09 PM)Deep One Wrote:
(09-01-2013, 04:50 PM)Googolplex Wrote: And the name "Frictional Games" means that the player focus on solving physics based puzzles by interacting directly into the game world.

And the name The Chinese Room means that the game has Chinese stuff in it?
LOL. Good point.
09-01-2013, 05:10 PM
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blueberry Away
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

(09-01-2013, 05:10 PM)Arbies Wrote:
(09-01-2013, 05:09 PM)Deep One Wrote:
(09-01-2013, 04:50 PM)Googolplex Wrote: And the name "Frictional Games" means that the player focus on solving physics based puzzles by interacting directly into the game world.

And the name The Chinese Room means that the game has Chinese stuff in it?
LOL. Good point.

There was a chinese vase right? Hue.

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09-01-2013, 05:13 PM
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Sakonosolo Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

I think the puzzles shouldn't be so obscure that a good chunk of the players get stuck but I don't see anything wrong with having difficult puzzles that might confuse some people. Immersion is all well and good but I don't think that compromising the game (by making it too easy that most people don't have to put any thought into it at all, which I don't know if that's happening here or not) for the sake or immersion is a very good thing to do. My main point would be to look at the new Thief game where jumping was relegated to context sensitive for the sake of "immersion" which I think a load of shit and just makes it a lot more non-immersive. You're never going to be able to give everyone the same experience unless your game is hardly a game and making it that way just ruins the experience I feel.
09-01-2013, 05:28 PM
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Gilligan's Hell Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

(09-01-2013, 05:09 PM)Deep One Wrote:
(09-01-2013, 04:50 PM)Googolplex Wrote: And the name "Frictional Games" means that the player focus on solving physics based puzzles by interacting directly into the game world.

And the name The Chinese Room means that the game has Chinese stuff in it?

It means The Chinese Room Thought Experiment. Google it, i'm not explaning it (it will take Two pages.)

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09-01-2013, 05:33 PM
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Paddy™ Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

(09-01-2013, 04:50 PM)Googolplex Wrote: And the name "Frictional Games" means that the player focus on solving physics based puzzles by interacting directly into the game world.

Makes sense, Microsoft develops software for people with small penises who suffer from erectile dysfunction.
09-01-2013, 05:38 PM
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blueberry Away
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

(09-01-2013, 05:38 PM)Paddy Wrote:
(09-01-2013, 04:50 PM)Googolplex Wrote: And the name "Frictional Games" means that the player focus on solving physics based puzzles by interacting directly into the game world.

Makes sense, Microsoft develops software for people with small penises who suffer from erectile dysfunction.

Bwahahahahahaha

[Image: 80912c88643a023617c8c4165f3dad77.png] Gimme a sex~

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09-01-2013, 05:40 PM
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