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Texture, Model & Animation Help is it possible to bake normal map into a .dae model?
robo Offline
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#1
is it possible to bake normal map into a .dae model?

as the title says,

Is it possible to bake normal map into a model for Amnesia

Kind regards Syltpasta
08-19-2013, 11:31 PM
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WALP Offline
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#2
RE: is it possible to bake normal map into a .dae model?

No a normal map can only be baked into a texture, not geometri.

When exporting your Collada(.dae) you should have the diffuse(color) map assigned. Then when you open the file in Model Viewer it should generate a material(.mat) file for you, which you can then open in the Material Editor and assign a normal map to, as well as many other maps such as fx specularity, bump or alpha
(This post was last modified: 08-20-2013, 06:09 AM by WALP.)
08-20-2013, 06:08 AM
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