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Help Unwrapping a Curved model
Rapture Offline
Posting Freak

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#11
RE: Help Unwrapping a Curved model

Didn't want to create another thread for this, but for Dynamic Topology in Blender. Does anyone know how to solve this problem?

Spoiler below!
[Image: 7hpl.jpg]

(1) This is the front face of the model, some bricks.

(2) If I sculpt a circle, I get a nice circle shaped sculpt.

(3) But if I switch to the top side of the model. Which is suppose to be chipped/broken, because the model is named "StoneBrokenWall1".

I get this really annoying stretched banding sculpt. It has a little use to giving a nice slope, but I don't want this as it makes regular sculpting impossible.

/////
Any idea how to resolve this?

Edit: Does this have to do something with the local/global axis's? Sculpting along the X axis seems to be fine, but Y or Z don't work to well.

Edit2: Love it when inspiration hits you, had to reset the L/R/S and now the sculpting is back to normal.
(This post was last modified: 08-31-2013, 06:27 PM by Rapture.)
08-31-2013, 05:20 PM
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Traggey Offline
is mildly amused

Posts: 3,257
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Joined: Feb 2012
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#12
RE: Help Unwrapping a Curved model

No, this happens because you don't have enough tesselation on the topside.

Make sure your polygons are small squares and not streched out polygons.
08-31-2013, 06:28 PM
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JonnyAnomaly Offline
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#13
RE: Help Unwrapping a Curved model

(08-31-2013, 01:21 AM)JustAnotherPlayer Wrote: The man uses Blender and 3 people recommend a Maya tool and one guy recommends getting 3DS Max.

Logic.

Roadkill (the free version) isn't a Maya tool, its a program that works independently of any 3D progam.
08-31-2013, 11:27 PM
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Traggey Offline
is mildly amused

Posts: 3,257
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Joined: Feb 2012
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#14
RE: Help Unwrapping a Curved model

JustAnotherPlayer once more proving how much he knows on the subject of things he doesn't actually do.

Well done.
09-01-2013, 10:59 AM
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PutraenusAlivius Offline
Posting Freak

Posts: 4,713
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#15
RE: Help Unwrapping a Curved model

(09-01-2013, 10:59 AM)Traggey Wrote: JustAnotherPlayer once more proving how much he knows on the subject of things he doesn't actually do.

Well done.

*acts like a gentleman disagreeing*
What? Rapture uses Blender yet you guys don't know it and you just recommend getting 3DS Max. Which I found amusing.

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-01-2013, 11:20 AM
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