Sabrak
Junior Member
Posts: 7
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Joined: Jul 2013
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Help please
Hello everyone i need a little help here. I am creating a secret way with closet (when player press button, the shelf will "move away"). So i created one shelf with some things (books, golden statue and some other things) and one same but not active. Later i made script Quote:void OnStart()
{
//////////Button//////////
SetEntityPlayerInteractCallback("Button", "Secret", true);
}
//////////Secret patch//////////
void Secret(string &in asEntity)
{
SetEntityActive("shelf_high01_1", false);
SetEntityActive("book_row03_4", false);
SetEntityActive("book_row03_5", false);
SetEntityActive("book_row03_6", false);
SetEntityActive("book_row03_3", false);
SetEntityActive("book_row03_2", false);
SetEntityActive("book_row03_1", false);
SetEntityActive("paperpile01_1", false);
SetEntityActive("paperpile01_2", false);
SetEntityActive("genie_bottle_1", false);
SetEntityActive("book_pile01_2", false);
SetEntityActive("book_row03_11", false);
SetEntityActive("book_row03_10", false);
SetEntityActive("arabic_statue_gold_1", false);
SetEntityActive("book_row03_7", false);
SetEntityActive("book_row03_8", false);
SetEntityActive("book_row03_9", false);
SetEntityActive("shelf_high01_2", true);
SetEntityActive("book_row03_19", true);
SetEntityActive("book_row03_23", true);
SetEntityActive("book_row03_24", true);
SetEntityActive("book_row03_20", true);
SetEntityActive("book_row03_21", true);
SetEntityActive("book_row03_22", true);
SetEntityActive("paperpile01_3", true);
SetEntityActive("paperpile01_4", true);
SetEntityActive("genie_bottle_2", true);
SetEntityActive("book_pile01_3", true);
SetEntityActive("book_row03_25", true);
SetEntityActive("book_row03_29", true);
SetEntityActive("arabic_statue_gold_2", true);
SetEntityActive("book_row03_26", true);
SetEntityActive("book_row03_27", true);
SetEntityActive("book_row03_28", true);
SetEntityActive("Billboard_76", false);
SetEntityActive("Billboard_74", false);
PlaySoundAtEntity("Mechanism1", "move_gate", "Button", 0, false);
AddTimer("", 5.0f, "Stop");
}
//////////Stop button sound//////////
void Stop(string &in asTimer)
{
StopSound("Mechanism1", 2.0f);
}
void OnEnter()
{
}
void OnLeave()
{
}
but only entity that changes is golden statue and "genie bottle ". Where i made mistake? (Sorry for my english xD)
(This post was last modified: 08-29-2013, 05:01 PM by Sabrak.)
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08-29-2013, 04:43 PM |
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Adrianis
Senior Member
Posts: 620
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Joined: Feb 2012
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RE: Help please
It looks like it's because all the other items, the ones that don't change, are Static objects & billboards - only Entities can be 'activated' or 'de-activated' using SetEntityActive
(This post was last modified: 08-29-2013, 04:48 PM by Adrianis.)
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08-29-2013, 04:48 PM |
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Kreekakon
Pick a god and pray!
Posts: 3,063
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Joined: Mar 2012
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124
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RE: Help please
SetEntityActive does not affect entities which are "StaticProps".
If you want to change this open the entity of your choice in the model editor, and change its "User-Defined Variables" to "Object", and save a new file.
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08-29-2013, 04:51 PM |
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Sabrak
Junior Member
Posts: 7
Threads: 3
Joined: Jul 2013
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RE: Help please
and is there any other way how to activate or de-activate static objects or billboards with script?
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08-29-2013, 04:53 PM |
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Kreekakon
Pick a god and pray!
Posts: 3,063
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Joined: Mar 2012
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RE: Help please
(08-29-2013, 04:53 PM)Sabrak Wrote: and is there any other way how to activate or de-activate static objects or billboards with script?
Billboards you can attach to a light, and then turn the light off with script which in turn will render the billboards invisible as well.
As for static objects, you pretty much have to convert them into proper entities in the model editor.
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08-29-2013, 04:55 PM |
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Sabrak
Junior Member
Posts: 7
Threads: 3
Joined: Jul 2013
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RE: Help please
ok, thanks i will now continue with my custom story i was stuck at this 2 hours
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08-29-2013, 05:00 PM |
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