Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Lamp in AAMFP
Potato Offline
Senior Member

Posts: 678
Threads: 10
Joined: Jun 2012
Reputation: 37
#11
RE: Lamp in AAMFP

I believe that there also seems to be something else to the lantern.
Spoiler below!
It seems to flicker when enemies are nearby, but that might just be an incorrect observation.

[Image: o8JPTkt.jpg]
upsilon floorbot is a qt pa2t
09-03-2013, 10:33 PM
Find
XDamienDaKillaX Offline
Junior Member

Posts: 35
Threads: 2
Joined: Aug 2013
Reputation: 2
#12
RE: Lamp in AAMFP

(09-03-2013, 10:33 PM)Potato Wrote: I believe that there also seems to be something else to the lantern.
Spoiler below!
It seems to flicker when enemies are nearby, but that might just be an incorrect observation.

Spoiler below!
All lights seem to flicker when enemies are nearby. Not an incorrect observation.
09-03-2013, 10:34 PM
Find
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#13
RE: Lamp in AAMFP

Haha, similar to the Silent Hill Radio static technique? I think that would make for an interesting mechanic actually, as long as it doesn't hinder gameplay. (if there's more off than on, there's a problem)
09-03-2013, 10:54 PM
Find
Cuyir Offline
Senior Member

Posts: 522
Threads: 1
Joined: Feb 2012
Reputation: 15
#14
RE: Lamp in AAMFP

Huh...that makes sense.

It'd be a smidge disappointing/awesome not having to conserve oil.
09-03-2013, 10:59 PM
Find
XDamienDaKillaX Offline
Junior Member

Posts: 35
Threads: 2
Joined: Aug 2013
Reputation: 2
#15
RE: Lamp in AAMFP

(09-03-2013, 10:59 PM)Nuits Grace Wrote: Huh...that makes sense.

It'd be a smidge disappointing/awesome not having to conserve oil.

The whole removal of the inventory will be a bit disorienting at first. In TDD I was always on the look out for key items, tinderboxes and oil, now it is going to be quite strange that the only things we can collect are notes, though it does encourage more progress as there is less to worry about.
09-04-2013, 04:11 AM
Find
blueberry Away
Senior Member

Posts: 616
Threads: 11
Joined: May 2013
Reputation: 13
#16
RE: Lamp in AAMFP

(09-03-2013, 10:33 PM)Potato Wrote: I believe that there also seems to be something else to the lantern.
Spoiler below!
It seems to flicker when enemies are nearby, but that might just be an incorrect observation.

I posted that somewhere in the thread saying that they flicker, all the lights has their HP's the candles will flicker for some seconds and then just turn themselves off, the middle ones will flicker but still be working, The big ones however will also break, (if the enemy is chasing you) Street lamps will break fast, your lantern will not break i will mostly flash until you stop looking at them, other than that every enemy in the game seems to hate light.

[Image: 80912c88643a023617c8c4165f3dad77.png] Gimme a sex~

- Some twat 2014
09-04-2013, 06:19 AM
Find




Users browsing this thread: 3 Guest(s)