LarryV 
 
 
		
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RE: Some new ideal for frictional games 
			 
			
				I wouldn't mind something with the Aztecs or something from the very old world meeting something horrible and new.
			 
			
			
 
Let's fight. 
Them's fighin' words. 
			
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	| 09-13-2013, 01:56 AM  | 
	
		
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		Alardem 
 
 
		
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RE: Some new ideal for frictional games 
			 
			
				 (09-13-2013, 01:56 AM)LarryV Wrote:  I wouldn't mind something with the Aztecs or something from the very old world meeting something horrible and new. 
Ha, imagine being an Aztec pitted against inhuman horrors a thousand years ahead of us.
 
I was hoping AMFP would have expanded more on Aztec motifs and themes...
			  
			
			
			
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	| 09-13-2013, 02:08 AM  | 
	
		
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		Xenomorph 
 
 
		
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RE: Some new ideal for frictional games 
			 
			
				Penumbra: Return 
 
An updated engine based on the concepts developed in the Penumbra franchise. A return to the testing facility and what transpired there. Or at the very least, an Amnesia game set in like 1960/70 at a laboratory testing facility.
			 
			
			
			
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	| 09-13-2013, 03:56 AM  | 
	
		
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		Alardem 
 
 
		
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RE: Some new ideal for frictional games 
			 
			
				 (09-13-2013, 03:56 AM)Xenomorph Wrote:  Penumbra: Return 
 
An updated engine based on the concepts developed in the Penumbra franchise. A return to the testing facility and what transpired there. Or at the very least, an Amnesia game set in like 1960/70 at a laboratory testing facility. 
Too much like Bioshock for my taste.  I'd prefer something set in the 2020s.  Near-future settings are my favorite.
			  
			
			
			
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	| 09-13-2013, 04:00 AM  | 
	
		
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		Xenomorph 
 
 
		
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RE: Some new ideal for frictional games 
			 
			
				 (09-13-2013, 04:00 AM)Alardem Wrote:   (09-13-2013, 03:56 AM)Xenomorph Wrote:  Penumbra: Return 
 
An updated engine based on the concepts developed in the Penumbra franchise. A return to the testing facility and what transpired there. Or at the very least, an Amnesia game set in like 1960/70 at a laboratory testing facility.  
Too much like Bioshock for my taste.  I'd prefer something set in the 2020s.  Near-future settings are my favorite. 
Gotta keep it old though. Excuses for keeping things badly lit, nonfunctioning, and having lack of weapons for self defense. Besides its not stealing from bioshock, its inspired by Penumbra.
			  
			
			
			
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	| 09-13-2013, 04:12 AM  | 
	
		
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		Kreekakon 
 
 
		
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RE: Some new ideal for frictional games 
			 
			
				 (09-13-2013, 04:12 AM)Xenomorph Wrote:  Gotta keep it old though. Excuses for keeping things badly lit, nonfunctioning, and having lack of weapons for self defense. Besides its not stealing from bioshock, its inspired by Penumbra. 
Horror game settings really need better maintenance staff, and stricter maintenance schedules.
			  
			
			
 
			
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	| 09-13-2013, 04:18 AM  | 
	
		
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		zecuro 
 
 
		
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RE: Some new ideal for frictional games 
			 
			
				I think that even if amfp was not entirely like we tought it would be it it won<t erase the fact that FG are awesome for creating dark and gore story and I really think that they should stick to what they do best that's my point of vue ...and plz bring back inventory my god that probably the biggest con for amfp and the lack of place to discover I think that 65%of the door I saw in amfp were lock....;( well for an ideal about a game really think that a story about a priest into a church that figure out what lie is hidding under the church 
sorry for my bad english
			 
			
			
			
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	| 09-13-2013, 04:45 AM  | 
	
		
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		emaper 
 
 
		
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RE: Some new ideal for frictional games 
			 
			
				What do you think of my idea? Read and let me know! 
 
 
It would be great if the Super Secret Project is set in year 2000 and takes place in a place really close at the center of the earth. The world outside is compromised by an highly noxious toxin that doesn't allow human life, (semi-extinguished), but allows the life of humanoid creatures extremely truculent and hungry that, (progressing in the game), have found a way to sneak up inside the building. 
The mission of our main character is find a way to vanquish these horrendous creatures, purify the air outside the building, (restoring oxygen using chemical processes), and try to escape. 
 
 
Possible name of the game: Netrox: The Escape
			 
			
			
 
Student | Bassist  
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	| 09-13-2013, 08:53 AM  | 
	
		
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		CalumMc 
 
 
		
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RE: Some new ideal for frictional games 
			 
			
				 (09-13-2013, 08:53 AM)emaper Wrote:  What do you think of my idea? Read and let me know! 
 
 
It would be great if the Super Secret Project is set in year 2000 and takes place in a place really close at the center of the earth. The world outside is compromised by an highly noxious toxin that doesn't allow human life, (semi-extinguished), but allows the life of humanoid creatures extremely truculent and hungry that, (progressing in the game), have found a way to sneak up inside the building. 
The mission of our main character is find a way to vanquish these horrendous creatures, purify the air outside the building, (restoring oxygen using chemical processes), and try to escape. 
 
 
Possible name of the game: Netrox: The Escape 
Sounds like Metro 2033
			  
			
			
			
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	| 09-13-2013, 12:26 PM  | 
	
		
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		slo64 
 
 
		
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RE: Some new ideal for frictional games 
			 
			
				AAMFP: The Game would be great. From FG and with some game in it.
			 
			
			
			
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	| 09-13-2013, 04:36 PM  | 
	
		
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